mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-26 18:13:47 +00:00
Added GameModeName to Scene Added function to get number of active scenes Added logic to level/client loading to enact gameplay mode logic driven by either Scene's GameModeName or project setting's default game mode Added template module.cs file for module creation and adjusted new module logic in AssetBrowser to create off template Updated FPSGameplay code to have deathmatchGame mode work with new GameMode logic Updated EmptyLevel scene to define deathMatchGame as gamemode Updated FPSGameplay module script to properly client/server initialize
55 lines
2.8 KiB
XML
55 lines
2.8 KiB
XML
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
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<AssetImportSettings>
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<Group name="TestConfig">
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<Group name="Collision">
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<Setting name="LOSCollisionMeshPrefix">LOS</Setting>
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<Setting name="GenerateCollisions">1</Setting>
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<Setting name="GenLOSCollisionType">CollisionMesh</Setting>
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<Setting name="GenerateLOSCollisions">1</Setting>
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<Setting name="CollisionMeshPrefix">Col</Setting>
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<Setting name="GenCollisionType">CollisionMesh</Setting>
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</Group>
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<Group name="Meshes">
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<Setting name="AdjustFloor">0</Setting>
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<Setting name="ScaleOverride">1</Setting>
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<Setting name="LODType">TrailingNumber</Setting>
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<Setting name="AdjustCenter">0</Setting>
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<Setting name="UpAxisOverride">Z_AXIS</Setting>
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<Setting name="CollapseSubmeshes">0</Setting>
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<Setting name="IgnoreNodeScale">0</Setting>
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<Setting name="DoUpAxisOverride">0</Setting>
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</Group>
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<Group name="Sounds">
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<Setting name="VolumeAdjust">1.0</Setting>
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<Setting name="Compressed">0</Setting>
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<Setting name="PitchAdjust">1.0</Setting>
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</Group>
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<Group name="Images">
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<Setting name="AOTypeSuffixes">_AO,_AMBIENT,_AMBIENTOCCLUSION</Setting>
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<Setting name="NormalTypeSuffixes">_NORMAL,_NORM</Setting>
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<Setting name="UseMips">1</Setting>
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<Setting name="SmoothnessTypeSuffixes">_SMOOTH,_SMOOTHNESS</Setting>
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<Setting name="PopulateMaterialMaps">1</Setting>
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<Setting name="Scaling">1.0</Setting>
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<Setting name="DiffuseTypeSuffixes">_ALBEDO,_DIFFUSE,_ALB,_DIF,_COLOR,_COL</Setting>
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<Setting name="TextureFilteringMode">Bilinear</Setting>
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<Setting name="GenerateMaterialOnImport">1</Setting>
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<Setting name="RoughnessTypeSuffixes">_ROUGH,_ROUGHNESS</Setting>
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<Setting name="CompositeTypeSuffixes">_COMP,_COMPOSITE</Setting>
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<Setting name="ImageType">N/A</Setting>
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<Setting name="IsHDR">0</Setting>
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<Setting name="MetalnessTypeSuffixes">_METAL,_MET,_METALNESS,_METALLIC</Setting>
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<Setting name="Compressed">1</Setting>
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</Group>
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<Group name="Materials">
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<Setting name="UseExistingMaterials">1</Setting>
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<Setting name="UseDiffuseSuffixOnOriginImage">1</Setting>
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<Setting name="CreateComposites">1</Setting>
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<Setting name="ImportMaterials">1</Setting>
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</Group>
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<Group name="Animations">
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<Setting name="SeparateAnimations">1</Setting>
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<Setting name="ImportAnimations">1</Setting>
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</Group>
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</Group>
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</AssetImportSettings>
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