Torque3D/Templates/BaseGame/game/data/pbr
Jeff Raab d97c05b411 Initial implementation of separated client and server create/destroy functions for module setup
Implements fix so cubemap arrays load correctly when texture resolution settings have been lowered
Begun refactor of asset import config editing/settings.
2019-08-01 01:38:36 -05:00
..
cubemaps Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00
images Include materialball shape asset info 2019-05-25 03:37:18 -05:00
levels Updates names of probe forward shader consts to be consistent with shadergen, allowing proper data throughput 2019-07-16 09:34:31 -05:00
materials Include materialball shape asset info 2019-05-25 03:37:18 -05:00
shapes Include materialball shape asset info 2019-05-25 03:37:18 -05:00
pbr.cs Initial implementation of separated client and server create/destroy functions for module setup 2019-08-01 01:38:36 -05:00
pbr.module Updating BaseGame to work with PBR, and a PBR example module 2019-05-08 01:27:51 -05:00