Torque3D/Engine/source/console/telnetConsole.cpp
2018-04-17 20:54:08 +02:00

329 lines
11 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "console/simBase.h"
#include "console/engineAPI.h"
#include "console/telnetConsole.h"
#include "core/strings/stringFunctions.h"
#include "core/util/journal/process.h"
#include "core/module.h"
MODULE_BEGIN( TelnetConsole )
MODULE_INIT
{
TelnetConsole::create();
}
MODULE_SHUTDOWN
{
TelnetConsole::destroy();
}
MODULE_END;
TelnetConsole *TelConsole = NULL;
void TelnetConsole::create()
{
TelConsole = new TelnetConsole;
Process::notify(TelConsole, &TelnetConsole::process, PROCESS_FIRST_ORDER);
}
void TelnetConsole::destroy()
{
Process::remove(TelConsole, &TelnetConsole::process);
delete TelConsole;
TelConsole = NULL;
}
DefineEngineFunction( telnetSetParameters, void, ( int port, const char* consolePass, const char* listenPass, bool remoteEcho ), ( false ),
"@brief Initializes and open the telnet console.\n\n"
"@param port Port to listen on for console connections (0 will shut down listening).\n"
"@param consolePass Password for read/write access to console.\n"
"@param listenPass Password for read access to console.\n"
"@param remoteEcho [optional] Enable echoing back to the client, off by default.\n\n"
"@ingroup Debugging")
{
if (TelConsole)
TelConsole->setTelnetParameters(port, consolePass, listenPass, remoteEcho);
}
static void telnetCallback(U32 level, const char *consoleLine)
{
TORQUE_UNUSED(level);
if (TelConsole)
TelConsole->processConsoleLine(consoleLine);
}
TelnetConsole::TelnetConsole()
{
Con::addConsumer(telnetCallback);
mAcceptSocket = NetSocket::INVALID;
mAcceptPort = -1;
mClientList = NULL;
mRemoteEchoEnabled = false;
}
TelnetConsole::~TelnetConsole()
{
Con::removeConsumer(telnetCallback);
if(mAcceptSocket != NetSocket::INVALID)
Net::closeSocket(mAcceptSocket);
TelnetClient *walk = mClientList, *temp;
while(walk)
{
temp = walk->nextClient;
if(walk->socket != NetSocket::INVALID)
Net::closeSocket(walk->socket);
delete walk;
walk = temp;
}
}
void TelnetConsole::setTelnetParameters(S32 port, const char *telnetPassword, const char *listenPassword, bool remoteEcho)
{
if(port == mAcceptPort)
return;
mRemoteEchoEnabled = remoteEcho;
if(mAcceptSocket != NetSocket::INVALID)
{
Net::closeSocket(mAcceptSocket);
mAcceptSocket = NetSocket::INVALID;
}
mAcceptPort = port;
if(mAcceptPort != -1 && mAcceptPort != 0)
{
NetAddress address;
Net::getIdealListenAddress(&address);
address.port = mAcceptPort;
mAcceptSocket = Net::openSocket();
Net::bindAddress(address, mAcceptSocket);
Net::listen(mAcceptSocket, 4);
Net::setBlocking(mAcceptSocket, false);
}
dStrncpy(mTelnetPassword, telnetPassword, PasswordMaxLength);
dStrncpy(mListenPassword, listenPassword, PasswordMaxLength);
}
void TelnetConsole::processConsoleLine(const char *consoleLine)
{
if (mClientList==NULL) return; // just escape early. don't even do another step...
// ok, spew this line out to all our subscribers...
S32 len = dStrlen(consoleLine)+1;
for(TelnetClient *walk = mClientList; walk; walk = walk->nextClient)
{
if(walk->state == FullAccessConnected || walk->state == ReadOnlyConnected)
{
Net::send(walk->socket, (const unsigned char*)consoleLine, len);
Net::send(walk->socket, (const unsigned char*)"\r\n", 2);
}
}
}
void TelnetConsole::process()
{
NetAddress address;
if(mAcceptSocket != NetSocket::INVALID)
{
// ok, see if we have any new connections:
NetSocket newConnection;
newConnection = Net::accept(mAcceptSocket, &address);
if(newConnection != NetSocket::INVALID)
{
char buffer[256];
Net::addressToString(&address, buffer);
Con::printf("Telnet connection from %s", buffer);
TelnetClient *cl = new TelnetClient;
cl->socket = newConnection;
cl->curPos = 0;
#if defined(TORQUE_SHIPPING) && defined(TORQUE_DISABLE_TELNET_CONSOLE_PASSWORD)
// disable the password in a ship build? WTF. lets make an error:
PleaseMakeSureYouKnowWhatYouAreDoingAndCommentOutThisLineIfSo.
#elif !defined(TORQUE_SHIPPING) && defined(TORQUE_DISABLE_TELNET_CONSOLE_PASSWORD)
cl->state = FullAccessConnected;
#else
cl->state = PasswordTryOne;
#endif
Net::setBlocking(newConnection, false);
const char *prompt = Con::getVariable("Con::Prompt");
char connectMessage[1024];
dSprintf(connectMessage, sizeof(connectMessage),
"Torque Telnet Remote Console\r\n\r\n%s",
cl->state == FullAccessConnected ? prompt : "Enter Password:");
Net::send(cl->socket, (const unsigned char*)connectMessage, dStrlen(connectMessage)+1);
cl->nextClient = mClientList;
mClientList = cl;
}
}
char recvBuf[256];
char reply[1024];
// see if we have any input to process...
for(TelnetClient *client = mClientList; client; client = client->nextClient)
{
S32 numBytes;
Net::Error err = Net::recv(client->socket, (unsigned char*)recvBuf, sizeof(recvBuf), &numBytes);
if((err != Net::NoError && err != Net::WouldBlock) || numBytes == 0)
{
Net::closeSocket(client->socket);
client->socket = NetSocket::INVALID;
continue;
}
S32 replyPos = 0;
for(S32 i = 0; i < numBytes;i++)
{
if(recvBuf[i] == '\r')
continue;
// execute the current command
if(recvBuf[i] == '\n')
{
reply[replyPos++] = '\r';
reply[replyPos++] = '\n';
client->curLine[client->curPos] = 0;
client->curPos = 0;
if(client->state == FullAccessConnected)
{
Net::send(client->socket, (const unsigned char*)reply, replyPos);
replyPos = 0;
// Notify console of line to execute.
RawData rd;
rd.size = dStrlen(client->curLine) + 1;
rd.data = ( S8* ) client->curLine;
Con::smConsoleInput.trigger(rd);
// note - send prompt next
const char *prompt = Con::getVariable("Con::Prompt");
Net::send(client->socket, (const unsigned char*)prompt, dStrlen(prompt));
}
else if(client->state == ReadOnlyConnected)
{
Net::send(client->socket, (const unsigned char*)reply, replyPos);
replyPos = 0;
}
else
{
client->state++;
if(!dStrncmp(client->curLine, mTelnetPassword, PasswordMaxLength))
{
Net::send(client->socket, (const unsigned char*)reply, replyPos);
replyPos = 0;
// send prompt
const char *prompt = Con::getVariable("Con::Prompt");
Net::send(client->socket, (const unsigned char*)prompt, dStrlen(prompt));
client->state = FullAccessConnected;
}
else if(!dStrncmp(client->curLine, mListenPassword, PasswordMaxLength))
{
Net::send(client->socket, (const unsigned char*)reply, replyPos);
replyPos = 0;
// send prompt
const char *listenConnected = "Connected.\r\n";
Net::send(client->socket, (const unsigned char*)listenConnected, dStrlen(listenConnected));
client->state = ReadOnlyConnected;
}
else
{
const char *sendStr;
if(client->state == DisconnectThisDude)
sendStr = "Too many tries... cya.";
else
sendStr = "Nope... try agian.\r\nEnter Password:";
Net::send(client->socket, (const unsigned char*)sendStr, dStrlen(sendStr));
if(client->state == DisconnectThisDude)
{
Net::closeSocket(client->socket);
client->socket = NetSocket::INVALID;
}
}
}
}
else if(recvBuf[i] == '\b')
{
// pull the old backspace manuever...
if(client->curPos > 0)
{
client->curPos--;
if(client->state == FullAccessConnected)
{
reply[replyPos++] = '\b';
reply[replyPos++] = ' ';
reply[replyPos++] = '\b';
}
}
}
else if(client->curPos < Con::MaxLineLength-1)
{
client->curLine[client->curPos++] = recvBuf[i];
// don't echo password chars...
if(client->state == FullAccessConnected)
reply[replyPos++] = recvBuf[i];
}
}
// Echo the character back to the user, unless the remote echo
// is disabled (by default)
if(replyPos && mRemoteEchoEnabled)
Net::send(client->socket, (const unsigned char*)reply, replyPos);
}
TelnetClient ** walk = &mClientList;
TelnetClient *cl;
while((cl = *walk) != NULL)
{
if(cl->socket == NetSocket::INVALID)
{
*walk = cl->nextClient;
delete cl;
}
else
walk = &cl->nextClient;
}
}