..
afx
Clean up MSVC warning [C4312] conversion from type to type * of greater size
2019-02-02 23:09:55 -05:00
app
Clean up redundant variables
2019-02-06 15:03:06 -05:00
assets
Various fixes
2019-05-11 21:42:27 -05:00
cinterface
Integrate new CInterface into the engine-console
2018-04-21 12:04:15 +02:00
collision
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
2018-04-23 10:08:14 -05:00
console
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
2019-05-01 23:18:31 -05:00
core
Added D3D error code interpreter
2019-08-12 01:04:17 -05:00
environment
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
2019-09-20 14:45:05 -05:00
forest
Clean up MSVC warning [C4312] conversion from type to type * of greater size
2019-02-02 23:09:55 -05:00
gfx
Updated ToolsGuiTextPadProile to comply to editor theme
2019-09-29 07:51:43 -05:00
gui
Moved unneeded modules to Templates/Modules
2019-09-29 06:44:43 -05:00
i18n
Eliminate unnecessary uses of ConsoleFunction
2018-04-17 21:41:29 +02:00
lighting
backend specularMap to PBRConfigMap alts.
2019-10-16 15:51:02 -05:00
main
requested revision: use dword just in case of compiler shenanigans
2018-02-26 22:34:21 -06:00
materials
backend specularMap to PBRConfigMap alts.
2019-10-16 15:51:02 -05:00
math
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
2019-09-06 14:25:17 -05:00
module
Changed findModule default version value to 1 to match default module version number
2019-08-28 00:56:24 -05:00
navigation
the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back.
2019-03-06 18:14:36 -06:00
persistence
Tweaks to the rapidjson stuff so it all plays nice, as well as minor additions to Filestream so it works with the rapidjson stuff.
2019-04-21 04:19:38 -05:00
platform
Merge pull request #2220 from irei1as/development
2019-03-30 18:42:19 -05:00
platformMac
corrects compilation errors on mac
2019-01-01 13:11:46 -06:00
platformPOSIX
Use strncat instead of strcat to prevent some buffer overflows
2018-03-06 00:48:44 -05:00
platformSDL
linux followup work by tim
2019-08-21 03:12:54 -05:00
platformWin32
Merge branch 'method_Unmangle' into PBR_PR
2018-12-12 14:54:22 -06:00
platformX86UNIX
no message
2019-01-02 17:53:17 -06:00
postFx
forgot the initializers and shader variable to source hooks
2019-09-06 14:48:15 -05:00
renderInstance
backend specularMap to PBRConfigMap alts.
2019-10-16 15:51:02 -05:00
scene
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
2019-09-06 14:25:17 -05:00
sfx
windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out)
2019-05-24 14:12:04 -05:00
shaderGen
backend specularMap to PBRConfigMap alts.
2019-10-16 15:51:02 -05:00
sim
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
sqlite
Sqlite Console refactor, also rename param to make tooltip function more helpful
2019-01-10 21:31:17 +00:00
T3D
Merge branch 'alpha40DynShadowRefreshRedux' of https://github.com/Azaezel/Torque3D into Preview4_0
2019-09-29 06:51:04 -05:00
terrain
leftovers from when we added explicit 16 bit greyscale texture support
2019-08-22 04:33:38 -05:00
testing
corrects a pair of conversions. one object oriented, one not.
2018-12-12 14:52:14 -06:00
ts
backend specularMap to PBRConfigMap alts.
2019-10-16 15:51:02 -05:00
util
Added ability to pass ints to post effect shader consts
2019-06-13 00:37:12 -05:00
Verve
verve mac compilation corrections - defaults for script bindings (return for one case, lack of input for the other)
2019-05-21 19:36:30 -05:00
windowManager
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
2019-05-01 23:18:31 -05:00
.gitattributes
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00