Torque3D/Engine/source/T3D/sfx/sfxSpace.h
marauder2k7 efbe5e90f5 virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
2024-03-18 18:13:00 +00:00

68 lines
2.2 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SFXSPACE_H_
#define _SFXSPACE_H_
#ifndef _SCENESPACE_H_
#include "scene/sceneSpace.h"
#endif
#ifndef _SFXSOURCE_H_
#include "sfx/sfxSource.h"
#endif
#ifndef _SCENEAMBIENTSOUNDOBJECT_H_
#include "scene/mixin/sceneAmbientSoundObject.h"
#endif
#ifndef _SCENEPOLYHEDRALOBJECT_H_
#include "scene/mixin/scenePolyhedralObject.h"
#endif
/// A convex space that defines a custom ambient sound space.
class SFXSpace : public SceneAmbientSoundObject< ScenePolyhedralObject< SceneSpace > >
{
public:
typedef SceneAmbientSoundObject< ScenePolyhedralObject< SceneSpace > > Parent;
protected:
// SceneSpace.
ColorI _getDefaultEditorSolidColor() const override { return ColorI( 244, 135, 18, 45 ); }
public:
SFXSpace();
// SimObject.
DECLARE_CONOBJECT( SFXSpace );
DECLARE_DESCRIPTION( "A box volume that defines an ambient sound space." );
DECLARE_CATEGORY("Volume");
static void consoleInit();
};
#endif // !_SFXSPACE_H_