mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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68 lines
2.2 KiB
C++
68 lines
2.2 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _SFXSPACE_H_
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#define _SFXSPACE_H_
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#ifndef _SCENESPACE_H_
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#include "scene/sceneSpace.h"
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#endif
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#ifndef _SFXSOURCE_H_
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#include "sfx/sfxSource.h"
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#endif
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#ifndef _SCENEAMBIENTSOUNDOBJECT_H_
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#include "scene/mixin/sceneAmbientSoundObject.h"
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#endif
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#ifndef _SCENEPOLYHEDRALOBJECT_H_
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#include "scene/mixin/scenePolyhedralObject.h"
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#endif
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/// A convex space that defines a custom ambient sound space.
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class SFXSpace : public SceneAmbientSoundObject< ScenePolyhedralObject< SceneSpace > >
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{
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public:
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typedef SceneAmbientSoundObject< ScenePolyhedralObject< SceneSpace > > Parent;
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protected:
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// SceneSpace.
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ColorI _getDefaultEditorSolidColor() const override { return ColorI( 244, 135, 18, 45 ); }
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public:
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SFXSpace();
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// SimObject.
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DECLARE_CONOBJECT( SFXSpace );
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DECLARE_DESCRIPTION( "A box volume that defines an ambient sound space." );
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DECLARE_CATEGORY("Volume");
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static void consoleInit();
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};
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#endif // !_SFXSPACE_H_
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