mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
179 lines
5.9 KiB
C++
179 lines
5.9 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _T3DSCENECOMPONENT_H_
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#define _T3DSCENECOMPONENT_H_
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#include "T3DTransform.h"
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#include "component/simComponent.h"
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#include "sceneGraph/sceneobject.h"
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class T3DSceneClient;
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class IRenderable3D
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{
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public:
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// TODO: what parameters to use?
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virtual void Render() = 0;
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};
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class ISolid3D
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{
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public:
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virtual Box3F getObjectBox() = 0;
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virtual Transform3D * getTransform3D() = 0;
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};
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class T3DSceneComponent : public SceneObject, public Transform3D::IDirtyListener
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{
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typedef SceneObject Parent;
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public:
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T3DSceneComponent()
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{
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_transform = new Transform3DInPlace();
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_objectBox = new ValueWrapperInterface<Box3F>();
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_flags = T3DSceneComponent::Visible | T3DSceneComponent::DirtyObjectBox | T3DSceneComponent::DirtyWorldBox | T3DSceneComponent::UseOwnerObjectType;
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_visibilityLevel = 1.0f;
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_objectType = 0;
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_sceneGroup = NULL;
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_parentTransformName = NULL;
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setSceneGroup(NULL);
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}
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StringTableEntry getSceneGroup() const { return _sceneGroup; }
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void setSceneGroup(const char * sceneGroup);
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StringTableEntry getParentTransformName() const { return _parentTransformName; }
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void setParentTransformName(const char * name);
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U32 getObjectType() const { return _objectType; } // TODO: use owner if useowner set
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void setObjectType(U32 objectTypeMask);
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void setUseOwnerObjectType(bool val) { _SetFlag(T3DSceneComponent::UseOwnerObjectType, val); }
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bool useOwnerObjectType() const { return _TestFlag(T3DSceneComponent::UseOwnerObjectType); }
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bool isDirtyObjectBox() const { return _TestFlag(T3DSceneComponent::DirtyObjectBox); }
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void setDirtyObjectBox(bool val);
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bool isDirtyWorldBox() const { return _TestFlag(T3DSceneComponent::DirtyWorldBox); }
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void setDirtyWorldBox(bool val);
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bool isObjectBoxLocked() const { return _TestFlag(T3DSceneComponent::LockObjectBox); }
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void setObjectBoxLocked(bool val);
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bool isWorldBoxLocked() const { return _TestFlag(T3DSceneComponent::LockWorldBox); }
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void setWorldBoxLocked(bool val);
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bool doRenderObjectBounds() const { return _TestFlag(T3DSceneComponent::RenderObjectBounds); }
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void setRenderObjectBounds(bool val) { _SetFlag(T3DSceneComponent::RenderObjectBounds, val); }
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bool doRenderWorldBounds() const { return _TestFlag(T3DSceneComponent::RenderWorldBounds); }
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void setRenderWorldBounds(bool val) { _SetFlag(T3DSceneComponent::RenderWorldBounds, val); }
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bool doRenderSubBounds() const { return _TestFlag(T3DSceneComponent::RenderSubBounds); }
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void setRenderSubBounds(bool val) { _SetFlag(T3DSceneComponent::RenderSubBounds, val); }
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bool isVisible() const { return _TestFlag(T3DSceneComponent::Visible); }
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void setVisible(bool val) { _SetFlag(T3DSceneComponent::Visible, val); }
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float getVisibilityLevel() const { return _visibilityLevel; }
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void setVisibilityLevel(float val) { _visibilityLevel = val; }
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Point3F getPosition() const { return _transform->getPosition(); }
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void setPosition(const Point3F & pos);
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QuatF getRotation() const { return _transform->getRotation(); }
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void setRotation(const QuatF & rotation);
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Point3F getScale() const { return _transform->getScale(); }
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void setScale(const Point3F & scale);
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Transform3D * getTransform3D(){ return _transform; }
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void setTransform(const MatrixF & mat);
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Box3F getObjectBox();
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Box3F getWorldBox();
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T3DSceneClient * getSceneClientList() const { return _sceneClientList; }
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void Render();
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void AddSceneClient(T3DSceneClient * sceneClient);
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void RemoveClientObject(T3DSceneClient * sceneClient);
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void OnTransformDirty() { setDirtyWorldBox(true); }
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protected:
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bool onComponentRegister(SimComponent * owner);
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void onComponentUnRegister();
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void registerInterfaces(SimComponent * owner);
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void _ComputeObjectBox();
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void _UpdateWorldBox();
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void setTransform3D(Transform3D * transform);
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bool _TestFlag(U32 test) const
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{
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return (_flags & test) != T3DSceneComponent::None;
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}
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void _SetFlag(U32 test, bool value)
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{
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if (value)
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_flags |= test;
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else
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_flags &= ~test;
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}
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enum SceneFlags
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{
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None = 0,
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Visible = 1 << 0,
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DirtyObjectBox = 1 << 1,
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DirtyWorldBox = 1 << 2,
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LockObjectBox = 1 << 3,
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LockWorldBox = 1 << 4,
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UseOwnerObjectType = 1 << 5,
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RenderDebug = 1 << 6,
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RenderObjectBounds = 1 << 7,
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RenderWorldBounds = 1 << 8,
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RenderSubBounds = 1 << 9,
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LastFlag = 1 << 9
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};
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Transform3D * _transform;
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T3DSceneClient * _sceneClientList;
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ValueWrapperInterface<Box3F> * _objectBox;
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U32 _flags;
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float _visibilityLevel;
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U32 _objectType;
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StringTableEntry _sceneGroup;
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StringTableEntry _parentTransformName ;
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};
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#endif // #ifndef _T3DSCENECOMPONENT_H_
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