Torque3D/Engine/source/T3D/sceneComponent/T3DSceneComponent.h
2012-09-19 11:15:01 -04:00

179 lines
5.9 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _T3DSCENECOMPONENT_H_
#define _T3DSCENECOMPONENT_H_
#include "T3DTransform.h"
#include "component/simComponent.h"
#include "sceneGraph/sceneobject.h"
class T3DSceneClient;
class IRenderable3D
{
public:
// TODO: what parameters to use?
virtual void Render() = 0;
};
class ISolid3D
{
public:
virtual Box3F getObjectBox() = 0;
virtual Transform3D * getTransform3D() = 0;
};
class T3DSceneComponent : public SceneObject, public Transform3D::IDirtyListener
{
typedef SceneObject Parent;
public:
T3DSceneComponent()
{
_transform = new Transform3DInPlace();
_objectBox = new ValueWrapperInterface<Box3F>();
_flags = T3DSceneComponent::Visible | T3DSceneComponent::DirtyObjectBox | T3DSceneComponent::DirtyWorldBox | T3DSceneComponent::UseOwnerObjectType;
_visibilityLevel = 1.0f;
_objectType = 0;
_sceneGroup = NULL;
_parentTransformName = NULL;
setSceneGroup(NULL);
}
StringTableEntry getSceneGroup() const { return _sceneGroup; }
void setSceneGroup(const char * sceneGroup);
StringTableEntry getParentTransformName() const { return _parentTransformName; }
void setParentTransformName(const char * name);
U32 getObjectType() const { return _objectType; } // TODO: use owner if useowner set
void setObjectType(U32 objectTypeMask);
void setUseOwnerObjectType(bool val) { _SetFlag(T3DSceneComponent::UseOwnerObjectType, val); }
bool useOwnerObjectType() const { return _TestFlag(T3DSceneComponent::UseOwnerObjectType); }
bool isDirtyObjectBox() const { return _TestFlag(T3DSceneComponent::DirtyObjectBox); }
void setDirtyObjectBox(bool val);
bool isDirtyWorldBox() const { return _TestFlag(T3DSceneComponent::DirtyWorldBox); }
void setDirtyWorldBox(bool val);
bool isObjectBoxLocked() const { return _TestFlag(T3DSceneComponent::LockObjectBox); }
void setObjectBoxLocked(bool val);
bool isWorldBoxLocked() const { return _TestFlag(T3DSceneComponent::LockWorldBox); }
void setWorldBoxLocked(bool val);
bool doRenderObjectBounds() const { return _TestFlag(T3DSceneComponent::RenderObjectBounds); }
void setRenderObjectBounds(bool val) { _SetFlag(T3DSceneComponent::RenderObjectBounds, val); }
bool doRenderWorldBounds() const { return _TestFlag(T3DSceneComponent::RenderWorldBounds); }
void setRenderWorldBounds(bool val) { _SetFlag(T3DSceneComponent::RenderWorldBounds, val); }
bool doRenderSubBounds() const { return _TestFlag(T3DSceneComponent::RenderSubBounds); }
void setRenderSubBounds(bool val) { _SetFlag(T3DSceneComponent::RenderSubBounds, val); }
bool isVisible() const { return _TestFlag(T3DSceneComponent::Visible); }
void setVisible(bool val) { _SetFlag(T3DSceneComponent::Visible, val); }
float getVisibilityLevel() const { return _visibilityLevel; }
void setVisibilityLevel(float val) { _visibilityLevel = val; }
Point3F getPosition() const { return _transform->getPosition(); }
void setPosition(const Point3F & pos);
QuatF getRotation() const { return _transform->getRotation(); }
void setRotation(const QuatF & rotation);
Point3F getScale() const { return _transform->getScale(); }
void setScale(const Point3F & scale);
Transform3D * getTransform3D(){ return _transform; }
void setTransform(const MatrixF & mat);
Box3F getObjectBox();
Box3F getWorldBox();
T3DSceneClient * getSceneClientList() const { return _sceneClientList; }
void Render();
void AddSceneClient(T3DSceneClient * sceneClient);
void RemoveClientObject(T3DSceneClient * sceneClient);
void OnTransformDirty() { setDirtyWorldBox(true); }
protected:
bool onComponentRegister(SimComponent * owner);
void onComponentUnRegister();
void registerInterfaces(SimComponent * owner);
void _ComputeObjectBox();
void _UpdateWorldBox();
void setTransform3D(Transform3D * transform);
bool _TestFlag(U32 test) const
{
return (_flags & test) != T3DSceneComponent::None;
}
void _SetFlag(U32 test, bool value)
{
if (value)
_flags |= test;
else
_flags &= ~test;
}
enum SceneFlags
{
None = 0,
Visible = 1 << 0,
DirtyObjectBox = 1 << 1,
DirtyWorldBox = 1 << 2,
LockObjectBox = 1 << 3,
LockWorldBox = 1 << 4,
UseOwnerObjectType = 1 << 5,
RenderDebug = 1 << 6,
RenderObjectBounds = 1 << 7,
RenderWorldBounds = 1 << 8,
RenderSubBounds = 1 << 9,
LastFlag = 1 << 9
};
Transform3D * _transform;
T3DSceneClient * _sceneClientList;
ValueWrapperInterface<Box3F> * _objectBox;
U32 _flags;
float _visibilityLevel;
U32 _objectType;
StringTableEntry _sceneGroup;
StringTableEntry _parentTransformName ;
};
#endif // #ifndef _T3DSCENECOMPONENT_H_