mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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149 lines
5.1 KiB
C++
149 lines
5.1 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "T3D/physics/physicsEvents.h"
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#include "math/mathIO.h"
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#include "core/stream/bitStream.h"
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#include "T3D/physics/physicsPlugin.h"
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#include "T3D/physics/physicsWorld.h"
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#include "scene/sceneObject.h"
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#include "T3D/gameBase/gameConnection.h"
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#include "console/engineAPI.h"
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RadialImpulseEvent::RadialImpulseEvent()
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: mPosition( 0, 0, 0 ),
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mRadius( 0 ),
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mMagnitude( 0 )
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{
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}
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RadialImpulseEvent::RadialImpulseEvent( const Point3F &pos, F32 radius, F32 magnitude )
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: mPosition( pos ),
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mRadius( radius ),
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mMagnitude( magnitude )
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{
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}
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RadialImpulseEvent::~RadialImpulseEvent()
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{
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}
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void RadialImpulseEvent::pack( NetConnection* /*ps*/, BitStream *bstream )
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{
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mathWrite( *bstream, mPosition );
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bstream->write( mRadius );
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bstream->write( mMagnitude );
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}
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void RadialImpulseEvent::write( NetConnection*, BitStream *bstream )
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{
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mathWrite( *bstream, mPosition );
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bstream->write( mRadius );
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bstream->write( mMagnitude );
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}
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void RadialImpulseEvent::unpack( NetConnection *ps, BitStream *bstream )
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{
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mathRead( *bstream, &mPosition );
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bstream->read( &mRadius );
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bstream->read( &mMagnitude );
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}
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void RadialImpulseEvent::process(NetConnection *con)
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{
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impulse( &gClientContainer, mPosition, mRadius, mMagnitude );
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}
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void RadialImpulseEvent::_impulseCallback( SceneObject *obj, void *key )
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{
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ImpulseInfo *info = (ImpulseInfo*)key;
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obj->applyRadialImpulse( info->pos, info->radius, info->magnitude );
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}
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void RadialImpulseEvent::impulse( SceneContainer *con, const Point3F &position, F32 radius, F32 magnitude )
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{
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Point3F offset( radius, radius, radius );
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Box3F bounds( position - offset, position + offset );
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ImpulseInfo info;
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info.pos = position;
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info.radius = radius;
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info.magnitude = magnitude;
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con->findObjects( bounds, -1, _impulseCallback, &info );
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}
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IMPLEMENT_CO_NETEVENT_V1( RadialImpulseEvent );
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ConsoleDocClass( RadialImpulseEvent,
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"@brief Creates a physics-based impulse effect from a defined central point and magnitude.\n\n"
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"@see RadialImpulseEvent::send\n"
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"@ingroup Physics\n"
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);
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DefineEngineStaticMethod(RadialImpulseEvent, send, void, (const char* inPosition, F32 radius, F32 magnitude), ("1.0 1.0 1.0", 10.0f, 20.0f),
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"@brief Applies a radial impulse to any SceneObjects within the area of effect.\n\n"
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"This event is performed both server and client-side.\n\n"
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"@param position Center point for this radial impulse.\n"
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"@param radius Distance from the position for this radial impulse to affect.\n"
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"@param magnitude The force applied to objects within the radius from the position of this radial impulse effect.\n\n"
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"@tsexample\n"
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"// Define the Position\n"
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"%position = \"10.0 15.0 10.0\";\n\n"
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"// Define the Radius\n"
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"%radius = \"25.0\";\n\n"
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"// Define the Magnitude\n"
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"%magnitude = \"30.0\"\n\n"
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"// Create a globalRadialImpulse physics effect.\n"
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"RadialImpulseEvent::send(%position,%radius,%magnitude);\n"
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"@endtsexample\n\n")
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{
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// Scan out arguments...
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Point3F position;
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dSscanf( inPosition, "%f %f %f", &position.x, &position.y, &position.z );
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// Apply server-side.
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RadialImpulseEvent::impulse( &gServerContainer, position, radius, magnitude );
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// Transmit event to each client to perform client-side...
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SimGroup *pClientGroup = Sim::getClientGroup();
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if ( !pClientGroup )
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{
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Con::errorf( "globalRadialImpulse() - Client group not found!" );
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return;
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}
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SimGroup::iterator itr = pClientGroup->begin();
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for ( ; itr != pClientGroup->end(); itr++ )
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{
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GameConnection* gc = static_cast<GameConnection*>(*itr);
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if ( gc )
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gc->postNetEvent( new RadialImpulseEvent( position, radius, magnitude ) );
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}
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}
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