Torque3D/Engine/source/T3D/decal/decalSphere.h
2012-09-19 11:15:01 -04:00

83 lines
2.7 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _DECALSPHERE_H_
#define _DECALSPHERE_H_
#ifndef _TVECTOR_H_
#include "core/util/tVector.h"
#endif
#ifndef _MSPHERE_H_
#include "math/mSphere.h"
#endif
class DecalInstance;
class SceneZoneSpaceManager;
/// A bounding sphere in world space and a list of DecalInstance(s)
/// contained by it. DecalInstance(s) are organized/binned in this fashion
/// as a lookup and culling optimization.
class DecalSphere
{
public:
static F32 smDistanceTolerance;
static F32 smRadiusTolerance;
DecalSphere()
{
VECTOR_SET_ASSOCIATION( mItems );
VECTOR_SET_ASSOCIATION( mZones );
}
DecalSphere( const Point3F &position, F32 radius )
{
VECTOR_SET_ASSOCIATION( mItems );
VECTOR_SET_ASSOCIATION( mZones );
mWorldSphere.center = position;
mWorldSphere.radius = radius;
}
/// Recompute #mWorldSphere from the current instance list.
void updateWorldSphere();
/// Recompute the zoning information from the current bounds.
void updateZoning( SceneZoneSpaceManager* zoneManager );
/// Decal instances in this sphere.
Vector< DecalInstance* > mItems;
/// Zones that intersect with this sphere. If this is empty, the zoning
/// state of the sphere is uninitialized.
Vector< U32 > mZones;
/// World-space sphere corresponding to this DecalSphere.
SphereF mWorldSphere;
///
bool tryAddItem( DecalInstance* inst );
};
#endif // !_DECALSPHERE_H_