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damagemodel module: ensure it's got a dependency of the UI module so it's called after switch all profiles for damageoverlay over to GuiModelessDialogProfile from default
14 lines
314 B
Plaintext
14 lines
314 B
Plaintext
<ModuleDefinition
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ModuleId="DamageModel"
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VersionId="1"
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Group="Game"
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scriptFile="DamageModel.tscript"
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CreateFunction="onCreate"
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DestroyFunction="onDestroy"
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Group="Game"
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Dependencies="UI=1">
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<DeclaredAssets
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Extension="asset.taml"
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Recurse="true"/>
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</ModuleDefinition>
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