Torque3D/Engine/source/lighting/advanced
AzaezelX 501990c3b6 from @rextimmy: ssao work
shifts ssao from the vectorlight to ibl-only via the reflectionProbearray postfx shader
2019-10-31 19:06:40 -05:00
..
glsl Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right 2019-10-03 23:46:53 -05:00
hlsl Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right 2019-10-03 23:46:53 -05:00
advancedLightBinManager.cpp from @rextimmy: ssao work 2019-10-31 19:06:40 -05:00
advancedLightBinManager.h timmy merge work 2018-11-28 17:51:52 +10:00
advancedLightBufferConditioner.cpp Add OpenGL support. 2014-11-08 20:21:50 +01:00
advancedLightBufferConditioner.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
advancedLightingFeatures.cpp strip out unused pixspecular to cut down on sources of confusion 2019-05-05 20:10:14 -05:00
advancedLightingFeatures.h Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 2017-04-11 00:23:14 -05:00
advancedLightManager.cpp Add vector light support to forward materials. 2019-07-22 00:16:58 -05:00
advancedLightManager.h Fixes linker errors when Basic Lighting is removed 2018-01-24 16:27:29 -05:00