..
basicCloudsP.glsl
Clean GLSL fragment shader out.
2014-11-30 23:00:18 +01:00
basicCloudsV.glsl
vectorlight ssao macro fix, z=w trick gl side for cloudlayer variants
2018-12-09 19:48:18 -06:00
blurP.glsl
Clean GLSL fragment shader out.
2014-11-30 23:00:18 +01:00
blurV.glsl
Changes to GLSL files for OpenGL
2014-04-13 19:55:45 +02:00
brdf.glsl
gl conversion WIP. general notes: mSamplerNames[#]/samplerNames[#] entry explicitly corresponds to the order of definition GL side.
2018-12-08 01:41:06 -06:00
cloudLayerP.glsl
cloudlayer hdr packing
2015-01-25 17:56:17 -06:00
cloudLayerV.glsl
vectorlight ssao macro fix, z=w trick gl side for cloudlayer variants
2018-12-09 19:48:18 -06:00
cubemapSaveP.glsl
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
cubemapSaveV.glsl
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
foliage.glsl
Changes to GLSL files for OpenGL
2014-04-13 19:55:45 +02:00
fxFoliageReplicatorP.glsl
Clean GLSL fragment shader out.
2014-11-30 23:00:18 +01:00
fxFoliageReplicatorV.glsl
Changes to GLSL files for OpenGL
2014-04-13 19:55:45 +02:00
guiMaterialV.glsl
Changes to GLSL files for OpenGL
2014-04-13 19:55:45 +02:00
hlslCompat.glsl
Intel GL Fix
2017-07-05 14:45:00 +10:00
imposter.glsl
Full Template for ticket #1
2012-09-19 11:54:25 -04:00
lighting.glsl
gl conversionwork - forward lit variant. do note, crashs with
2019-04-28 06:24:19 -05:00
particleCompositeP.glsl
Clean GLSL fragment shader out.
2014-11-30 23:00:18 +01:00
particleCompositeV.glsl
Changes to GLSL files for OpenGL
2014-04-13 19:55:45 +02:00
particlesP.glsl
Does the prepass->deferred rename for the full template as well to make it play nice while we prep for the swap over to the BaseGame template.
2017-05-08 18:33:14 -05:00
particlesV.glsl
Changes to GLSL files for OpenGL
2014-04-13 19:55:45 +02:00
planarReflectBumpP.glsl
Clean GLSL fragment shader out.
2014-11-30 23:00:18 +01:00
planarReflectBumpV.glsl
Changes to GLSL files for OpenGL
2014-04-13 19:55:45 +02:00
planarReflectP.glsl
Clean GLSL fragment shader out.
2014-11-30 23:00:18 +01:00
planarReflectV.glsl
Changes to GLSL files for OpenGL
2014-04-13 19:55:45 +02:00
precipP.glsl
Clean GLSL fragment shader out.
2014-11-30 23:00:18 +01:00
precipV.glsl
Changes to GLSL files for OpenGL
2014-04-13 19:55:45 +02:00
projectedShadowP.glsl
Clean GLSL fragment shader out.
2014-11-30 23:00:18 +01:00
projectedShadowV.glsl
Fix shadows on Basic Lighting.
2015-02-15 22:26:05 +01:00
scatterSkyP.glsl
MacOS platform support.
2016-09-28 11:09:48 +10:00
scatterSkyV.glsl
MacOS platform support.
2016-09-28 11:09:48 +10:00
torque.glsl
vectorlight conversion cleanups, pointlight port
2018-12-09 15:26:14 -06:00
wavesP.glsl
Clean GLSL fragment shader out.
2014-11-30 23:00:18 +01:00
wind.glsl
Full Template for ticket #1
2012-09-19 11:54:25 -04:00