Torque3D/Templates/Full/game/levels
2019-05-02 03:15:42 -05:00
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AProbeTest.mis simgroup to scene conversions 2019-05-02 03:15:42 -05:00
Empty Room.mis Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 2019-05-01 23:18:31 -05:00
Empty Room_preview.png Full Template for ticket #1 2012-09-19 11:54:25 -04:00
Empty Terrain.mis Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 2019-05-01 23:18:31 -05:00
Empty Terrain_preview.png Full Template for ticket #1 2012-09-19 11:54:25 -04:00
lightmap_test.mis simgroup to scene conversions 2019-05-02 03:15:42 -05:00
lightmap_test.mis.decals lightmap testbed 2019-03-04 16:48:28 -06:00
main.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00
Outpost.forest Added Outpost testing level by Azaezel. 2014-10-02 10:51:39 +10:00
Outpost.mis Failed to get the Scene changes for the Full template rolled up. This corrects that. 2019-03-31 22:12:38 -05:00
Outpost.postfxpreset.cs Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
Outpost_preview.png Added Outpost testing level by Azaezel. 2014-10-02 10:51:39 +10:00
Pbr Mat Test.mis simgroup to scene conversions 2019-05-02 03:15:42 -05:00