Torque3D/Engine/source/scene
2018-03-14 15:18:00 -05:00
..
culling Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
mixin PolyhedronVectorData core membervar cleanups 2018-03-14 15:18:00 -05:00
zones Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
fogStructs.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
pathManager.cpp Fix member vars left uninitialized in constructors 2015-02-20 18:41:51 -05:00
pathManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
reflectionManager.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
reflectionManager.h Fix for Issue #124 for CustomMaterial Refraction 2012-11-08 16:00:52 -05:00
reflectionMatHook.cpp The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 2016-02-16 02:50:49 -06:00
reflectionMatHook.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
reflector.cpp reflector classvar cleanups 2018-03-13 21:26:27 -05:00
reflector.h reflector classvar cleanups 2018-03-13 21:26:27 -05:00
sceneCameraState.cpp Remove projection offset, add the hmd head matrix. Also tidy up a few things. 2016-09-11 22:42:42 +01:00
sceneCameraState.h Remove projection offset, add the hmd head matrix. Also tidy up a few things. 2016-09-11 22:42:42 +01:00
sceneContainer.cpp PolyhedronVectorData core membervar cleanups 2018-03-14 15:18:00 -05:00
sceneContainer.h scenecontainer cleanup 2018-03-13 17:29:03 -05:00
sceneManager.cpp Updates to component classes - 2018-01-28 14:57:02 -06:00
sceneManager.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
sceneObject.cpp Fix minor errors in console function definitions 2017-12-08 21:08:35 +01:00
sceneObject.h Enables setting the forward vector of a Scene Object 2017-10-15 03:49:18 -05:00
sceneObjectLightingPlugin.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
scenePolyhedralSpace.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
scenePolyhedralSpace.h Fix for link error when building with clang-cl 2015-03-04 19:25:11 -05:00
sceneRenderState.cpp Updates to component classes - 2018-01-28 14:57:02 -06:00
sceneRenderState.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
sceneSpace.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sceneSpace.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sceneTracker.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
sceneTracker.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sgUtil.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
sgUtil.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
simPath.cpp simset::objectList to simset::mObjectList 2018-03-12 03:58:19 -05:00
simPath.h Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 2016-10-17 01:00:12 -05:00