Torque3D/Templates/Full/game/scripts
DavidWyand-GG e917f1ea14 Allow audioData.cs.dso to execute
When using only compiled scripts, the isFile( "./audioData.cs" ) would
fail for audioData.cs.dso causing none of the audio data to load.  The
correct method is to use isScriptFile(), along with a fully qualified
file path, to check for either the .dso or .cs files.
2013-09-04 19:02:46 -04:00
..
client Allow audioData.cs.dso to execute 2013-09-04 19:02:46 -04:00
gui Remove unused and duplicate sounds. 2013-04-11 15:37:40 -04:00
server Updates AIPlayer script class to account for looping paths and slows the aiplayer down on the lastnode if it's not a looping path. 2013-08-05 09:28:58 -05:00
main.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00