Torque3D/Templates/BaseGame/game/core
JeffR f204a4c646 Fixes issue where nested callOnModules would thrash the queued exec lists from other invokes
Also removes unwanted reference ids from the OptionsMenu gui object and disabled the ability for dynamic fields to be saved on it to prevent it from happening again.
2022-03-27 14:09:41 -05:00
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clientServer ensure MissionCleanup exists before .mis load 2022-03-08 17:52:42 -06:00
console Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector 2021-11-26 16:40:15 -06:00
gameObjects Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 2022-03-26 22:36:37 -05:00
gui Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 2022-03-26 22:36:37 -05:00
lighting Fixes and cleans up various issues and error spam for core and tools folders 2022-03-17 02:43:18 -05:00
postFX Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 2022-03-26 22:36:37 -05:00
rendering Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 2022-03-26 22:36:37 -05:00
sfx remove FMODex from Torque3D 2021-09-11 16:29:32 -04:00
utility Fixes issue where nested callOnModules would thrash the queued exec lists from other invokes 2022-03-27 14:09:41 -05:00
core.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
core.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
settings.xml Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00