Torque3D/Templates
AzaezelX 78cb2e1d80 adds a fail state method+event to the load chain
at time of writing:
    Core_ClientServer.GetEventManager().postEvent( "mapLoadFail", false );
kicks players and closes the server
    Core_ClientServer.GetEventManager().postEvent( "mapLoadFail", false );
proceeds to continue loading reguardless
2022-12-12 13:02:11 -06:00
..
BaseGame adds a fail state method+event to the load chain 2022-12-12 13:02:11 -06:00
Modules inputTest Module Update 2021-09-24 22:55:59 -04:00