mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-23 16:43:50 +00:00
at time of writing:
Core_ClientServer.GetEventManager().postEvent( "mapLoadFail", false );
kicks players and closes the server
Core_ClientServer.GetEventManager().postEvent( "mapLoadFail", false );
proceeds to continue loading reguardless
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