Torque3D/Engine/source/T3D/lighting
Areloch 788e265477 Finished current cleanup/reorg.
Temporarily disabled logic for forward render of probes to avoid data mangle. TODO: fix up forward once deferred math is locked in
Split probe modes out into distinct environmental probe objects
Removed the probes from tracking their own baked cubemap file paths and instead have a pref store it
Removed old probe shaders and materials that aren't used now.
Fixed mLastConst memory leak by removing nono line.
2019-02-14 00:35:22 -06:00
..
boxEnvironmentProbe.cpp Finished current cleanup/reorg. 2019-02-14 00:35:22 -06:00
boxEnvironmentProbe.h Finished current cleanup/reorg. 2019-02-14 00:35:22 -06:00
IBLUtilities.cpp timmy merge work 2018-11-28 17:51:52 +10:00
IBLUtilities.h timmy merge work 2018-11-28 17:51:52 +10:00
reflectionProbe.cpp Finished current cleanup/reorg. 2019-02-14 00:35:22 -06:00
reflectionProbe.h Finished current cleanup/reorg. 2019-02-14 00:35:22 -06:00
skylight.cpp Finished current cleanup/reorg. 2019-02-14 00:35:22 -06:00
skylight.h Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 2019-01-26 02:05:18 -06:00
sphereEnvironmentProbe.cpp Finished current cleanup/reorg. 2019-02-14 00:35:22 -06:00
sphereEnvironmentProbe.h Finished current cleanup/reorg. 2019-02-14 00:35:22 -06:00