mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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Also made the classname validity check happen on the other creation keyword types Added logic so when processing an importing material definition that already has an asset, can handle it if the scriptPath doesn't have the extension in it already. |
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| My Projects | ||
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| Tools | ||
| .editorconfig | ||
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| .gitignore | ||
| .travis.yml | ||
| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| LICENSE.md | ||
| README.md | ||
Torque 3D
MIT Licensed Open Source version of Torque 3D from GarageGames
More Information
Pre-compiled Version
In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the downloads page on the wiki.