Torque3D - Game Engine
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JeffR 7659b51ac9 Added trimming of parsed object names to ensure whitespace before and after isn't accidentally processed as invalid characters
Also made the classname validity check happen on the other creation keyword types
Added logic so when processing an importing material definition that already has an asset, can handle it if the scriptPath doesn't have the extension in it already.
2022-02-24 01:33:14 -06:00
Engine Merge pull request #730 from Areloch/BaseUIModuleStandardizePR 2022-02-23 10:45:00 -06:00
My Projects changed readme 2014-03-19 02:20:35 +01:00
Templates Added trimming of parsed object names to ensure whitespace before and after isn't accidentally processed as invalid characters 2022-02-24 01:33:14 -06:00
Tools * Adjustment: Minor formatting fix in basics.cmake. 2021-12-14 22:23:23 -05:00
.editorconfig Add a .editorconfig file 2019-01-08 19:35:02 +00:00
.gitattributes Update gitattributes with some text files for avoid EOF problems with Git. 2014-12-06 01:18:41 +01:00
.gitignore improved gitignore for VS2012 2014-03-14 17:18:11 +01:00
.travis.yml travis test whether compilation works on mac and linux 2019-01-10 12:39:27 +01:00
CMakeLists.txt make use of folder properties in cmake 2021-11-22 12:30:08 +10:00
CONTRIBUTING.md forgot to remove section 2020-06-13 09:20:14 -04:00
LICENSE.md Update LICENSE.md 2016-12-21 08:28:01 -06:00
README.md Add Discord badge to README 2021-01-19 21:48:56 +01:00

Torque 3D

MIT Licensed Open Source version of Torque 3D from GarageGames

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Pre-compiled Version

In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the downloads page on the wiki.

License

All assets and code are under the license