Torque3D/Engine/source/gui
AtomicWalrus 75625dc679 Reverse depth & 32F buffer format
-Adds reversed depth projection model, dramatically increasing depth buffer effective resolution.
-Adds 32F depth 8U stencil format GFXFormatD32FS8X24 (following DX naming conventions). Note this is a 64-bit format, and likely not suitable for mobile platforms. Revert to GFXFormatD24S8 in renderManager.tscript for mobile & "ancient" platforms.
-Corrects alignment of texture type details array.
2023-04-14 20:13:28 -06:00
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3d Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
buttons guiprofiles augs 2023-03-16 17:21:07 -05:00
containers check wether or not mBitmapArrayRects.empty(). not simply if size() 2023-03-06 15:29:40 -06:00
controls check wether or not mBitmapArrayRects.empty(). not simply if size() 2023-03-06 15:29:40 -06:00
core Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
editor Adds console methods to GuiInspectorField to ensure we can set the special edit variable name, type and callbacks for proper editor integration of script-managed types. 2023-03-25 13:56:30 -05:00
game add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
shiny audio gui control 2023-02-14 18:54:25 -06:00
theora add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
utility add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
worldEditor Check correct variable 2023-03-04 21:48:42 +01:00