Torque3D/Engine/source/lighting/advanced
Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
Conflicts:
	Engine/source/platform/platformCPUCount.cpp
2014-04-04 13:43:25 +11:00
..
glsl clipping the lighting result via ciel was causing banding issues with specular maps with alpha channels. rev2. also addresses the warning: 2014-03-18 05:52:54 -05:00
hlsl clipping the lighting result via ciel was causing banding issues with specular maps with alpha channels. rev2. also addresses the warning: 2014-03-18 05:52:54 -05:00
advancedLightBinManager.cpp SceneCullingState with culling and camera frustum 2013-11-07 15:07:16 -05:00
advancedLightBinManager.h Side by side rendering 2013-04-09 15:19:18 -04:00
advancedLightBufferConditioner.cpp Blinn-Phong Specular Changes 2013-10-29 15:10:23 -04:00
advancedLightBufferConditioner.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
advancedLightingFeatures.cpp Source changes needed for Linux build. 2012-09-23 15:31:56 +04:00
advancedLightingFeatures.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
advancedLightManager.cpp Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
advancedLightManager.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00