mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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173 lines
6.5 KiB
C++
173 lines
6.5 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "gfx/gfxTextureProfile.h"
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#include "gfx/gfxTextureObject.h"
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#include "gfx/bitmap/gBitmap.h"
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#include "core/strings/stringFunctions.h"
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#include "console/console.h"
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#include "console/engineAPI.h"
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// Set up defaults...
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GFX_ImplementTextureProfile(GFXDefaultRenderTargetProfile,
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GFXTextureProfile::DiffuseMap,
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GFXTextureProfile::PreserveSize | GFXTextureProfile::NoMipmap | GFXTextureProfile::RenderTarget,
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GFXTextureProfile::NONE);
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GFX_ImplementTextureProfile(GFXDefaultStaticDiffuseProfile,
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GFXTextureProfile::DiffuseMap,
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GFXTextureProfile::Static,
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GFXTextureProfile::NONE);
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GFX_ImplementTextureProfile(GFXDefaultStaticNormalMapProfile,
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GFXTextureProfile::NormalMap,
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GFXTextureProfile::Static,
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GFXTextureProfile::NONE);
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GFX_ImplementTextureProfile(GFXDefaultStaticDXT5nmProfile,
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GFXTextureProfile::NormalMap,
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GFXTextureProfile::Static,
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GFXTextureProfile::DXT5);
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GFX_ImplementTextureProfile(GFXDefaultPersistentProfile,
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GFXTextureProfile::DiffuseMap,
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GFXTextureProfile::PreserveSize | GFXTextureProfile::Static | GFXTextureProfile::KeepBitmap,
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GFXTextureProfile::NONE);
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GFX_ImplementTextureProfile(GFXSystemMemProfile,
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GFXTextureProfile::DiffuseMap,
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GFXTextureProfile::PreserveSize | GFXTextureProfile::NoMipmap | GFXTextureProfile::SystemMemory,
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GFXTextureProfile::NONE);
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GFX_ImplementTextureProfile(GFXDefaultZTargetProfile,
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GFXTextureProfile::DiffuseMap,
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GFXTextureProfile::PreserveSize | GFXTextureProfile::NoMipmap | GFXTextureProfile::ZTarget | GFXTextureProfile::NoDiscard,
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GFXTextureProfile::NONE);
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GFX_ImplementTextureProfile(GFXDynamicTextureProfile,
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GFXTextureProfile::DiffuseMap,
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GFXTextureProfile::Dynamic,
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GFXTextureProfile::NONE);
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//-----------------------------------------------------------------------------
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GFXTextureProfile *GFXTextureProfile::smHead = NULL;
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U32 GFXTextureProfile::smProfileCount = 0;
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GFXTextureProfile::GFXTextureProfile(const String &name, Types type, U32 flag, Compression compression)
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: mName( name )
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{
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// Take type, flag, and compression and produce a munged profile word.
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mProfile = (type & (BIT(TypeBits + 1) - 1)) |
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((flag & (BIT(FlagBits + 1) - 1)) << TypeBits) |
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((compression & (BIT(CompressionBits + 1) - 1)) << (FlagBits + TypeBits));
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// Stick us on the linked list.
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mNext = smHead;
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smHead = this;
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++smProfileCount;
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// Now do some sanity checking. (Ben is not proud of this code.)
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AssertFatal( (testFlag(Dynamic) && !testFlag(Static))
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|| (!testFlag(Dynamic) && !testFlag(Static))
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|| (!testFlag(Dynamic) && testFlag(Static)),
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"GFXTextureProfile::GFXTextureProfile - Cannot have a texture profile be both static and dynamic!");
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mDownscale = 0;
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}
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void GFXTextureProfile::init()
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{
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// Do something, anything?
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}
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GFXTextureProfile * GFXTextureProfile::find(const String &name)
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{
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// Not really necessary at this time.
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return NULL;
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}
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void GFXTextureProfile::collectStats( Flags flags, GFXTextureProfileStats *stats )
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{
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// Walk the profile list.
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GFXTextureProfile *curr = smHead;
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while ( curr )
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{
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if ( curr->testFlag( flags ) )
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(*stats) += curr->getStats();
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curr = curr->mNext;
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}
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}
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void GFXTextureProfile::updateStatsForCreation(GFXTextureObject *t)
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{
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if(t->mProfile)
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{
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t->mProfile->incActiveCopies();
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t->mProfile->mStats.allocatedTextures++;
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U32 texSize = t->getHeight() * t->getWidth();
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U32 byteSize = t->getEstimatedSizeInBytes();
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t->mProfile->mStats.allocatedTexels += texSize;
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t->mProfile->mStats.allocatedBytes += byteSize;
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t->mProfile->mStats.activeTexels += texSize;
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t->mProfile->mStats.activeBytes += byteSize;
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}
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}
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void GFXTextureProfile::updateStatsForDeletion(GFXTextureObject *t)
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{
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if(t->mProfile)
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{
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t->mProfile->decActiveCopies();
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U32 texSize = t->getHeight() * t->getWidth();
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U32 byteSize = t->getEstimatedSizeInBytes();
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t->mProfile->mStats.activeTexels -= texSize;
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t->mProfile->mStats.activeBytes -= byteSize;
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}
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}
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DefineEngineFunction( getTextureProfileStats, String, (),,
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"Returns a list of texture profiles in the format: ProfileName TextureCount TextureMB\n"
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"@ingroup GFX\n" )
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{
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StringBuilder result;
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GFXTextureProfile *profile = GFXTextureProfile::getHead();
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while ( profile )
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{
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const GFXTextureProfileStats &stats = profile->getStats();
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F32 mb = ( stats.activeBytes / 1024.0f ) / 1024.0f;
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result.format( "%s %d %0.2f\n",
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profile->getName().c_str(),
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stats.activeCount,
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mb );
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profile = profile->getNext();
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}
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return result.end();
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}
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