Torque3D/Templates/BaseGame/game/core
Areloch c74b669f5e Removed redundant 'load last edited level' startup mode to editor.
Fixed recent levels open command behavior
Includes rextimmy's vertex WS normal logic in HLS shadergen
2019-11-20 01:39:12 -06:00
..
clientServer Removed redundant 'load last edited level' startup mode to editor. 2019-11-20 01:39:12 -06:00
components Merge branch 'ExpandsComponents' of https://github.com/Areloch/Torque3D into development 2019-05-04 16:09:09 -05:00
console Module-ified core structure. 2018-09-02 03:53:13 -05:00
fonts Module-ified core structure. 2018-09-02 03:53:13 -05:00
gameObjects Shaderdata new->singleton 2019-10-16 19:23:32 +01:00
gui @rextimmy fix for GuiWindowCtrl so they snap correctly again 2019-11-18 03:30:04 -06:00
lighting from @rextimmy: ssao work 2019-10-31 19:06:40 -05:00
postFX Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00
rendering shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame) 2019-11-07 23:18:14 -06:00
sfx Module-ified core structure. 2018-09-02 03:53:13 -05:00
shapes noshape.dae should go inside core 2017-07-10 20:00:23 -05:00
utility Merge pull request #99 from Azaezel/alpha40ModuleDependencyResolvers 2019-10-26 23:18:49 -05:00
Core.cs Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
Core.module Cleanup and minor tweaks to the core dir structure. 2019-03-04 22:07:55 -06:00
settings.xml Adjusted init'ing logic to defer to project settings for the name of the play gui and mainMenu gui instead of hardcoding them 2019-08-07 01:27:39 -05:00