Torque3D/Engine/source/T3D/lighting/reflectionProbe.cpp
Areloch cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
Added navigation history to AB, as well as ability to navigate via forward and backward buttons and breadcrumb buttons
Added folder 'asset type', allowing you to create, rename, delete and move folders via the asset browser for better organization
Adjusted various behaviors to work with the address-driven navigation/organization of the AB
Expanded visibility options for the AB and integrated them into editor settings so they are retained
Added Search field for searching the folder structure, in addition to the existing preview tiles search
Adjusted drag-n-drop behavior of the platform code so it accepts dropping folders
Added ability to dump active PostEffects list to see what is currently running
Added ability to mark specific items in GuiTreeViewCtrl as hidden
Made reflection probe bounds boxes translucent rather than wireframe to improve editing visibility
Added expanded loose file references to LevelAsset for common companion files like decals and posteffect scrips
Added editor setting for Editor Layout Mode, allowing you to set the editor into 'Modern' layout.
Added editor settings to set default import config ruleset, and also ability to set auto-import. If both of these are set, then as long as the importing assets have no errors, they will auto-process and the user doesn't need to manually check and confirm them via the asset import window
2019-10-20 02:47:15 -05:00

1038 lines
30 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "T3D/lighting/reflectionProbe.h"
#include "math/mathIO.h"
#include "scene/sceneRenderState.h"
#include "console/consoleTypes.h"
#include "core/stream/bitStream.h"
#include "materials/baseMatInstance.h"
#include "console/engineAPI.h"
#include "gfx/gfxDrawUtil.h"
#include "gfx/gfxDebugEvent.h"
#include "gfx/gfxTransformSaver.h"
#include "math/mathUtils.h"
#include "gfx/bitmap/gBitmap.h"
#include "core/stream/fileStream.h"
#include "core/fileObject.h"
#include "core/resourceManager.h"
#include "console/simPersistID.h"
#include "T3D/gameFunctions.h"
#include "postFx/postEffect.h"
#include "renderInstance/renderProbeMgr.h"
#include "renderInstance/renderProbeMgr.h"
#include "math/util/sphereMesh.h"
#include "materials/materialManager.h"
#include "math/util/matrixSet.h"
#include "gfx/bitmap/cubemapSaver.h"
#include "materials/materialFeatureTypes.h"
#include "gfx/gfxTextureManager.h"
#include "T3D/lighting/IBLUtilities.h"
#include "scene/reflector.h"
extern bool gEditingMission;
extern ColorI gCanvasClearColor;
bool ReflectionProbe::smRenderPreviewProbes = true;
IMPLEMENT_CO_NETOBJECT_V1(ReflectionProbe);
ConsoleDocClass(ReflectionProbe,
"@brief An example scene object which renders a mesh.\n\n"
"This class implements a basic SceneObject that can exist in the world at a "
"3D position and render itself. There are several valid ways to render an "
"object in Torque. This class implements the preferred rendering method which "
"is to submit a MeshRenderInst along with a Material, vertex buffer, "
"primitive buffer, and transform and allow the RenderMeshMgr handle the "
"actual setup and rendering for you.\n\n"
"See the C++ code for implementation details.\n\n"
"@ingroup Examples\n");
ImplementEnumType(ReflectProbeType,
"Type of mesh data available in a shape.\n"
"@ingroup gameObjects")
{ ProbeRenderInst::Sphere, "Sphere", "Sphere shaped" },
{ ProbeRenderInst::Box, "Box", "Box shape" }
EndImplementEnumType;
ImplementEnumType(ReflectionModeEnum,
"Type of mesh data available in a shape.\n"
"@ingroup gameObjects")
{ ReflectionProbe::NoReflection, "No Reflections", "This probe does not provide any local reflection data"},
{ ReflectionProbe::StaticCubemap, "Static Cubemap", "Uses a static CubemapData" },
{ ReflectionProbe::BakedCubemap, "Baked Cubemap", "Uses a cubemap baked from the probe's current position" },
//{ ReflectionProbe::DynamicCubemap, "Dynamic Cubemap", "Uses a cubemap baked from the probe's current position, updated at a set rate" },
EndImplementEnumType;
//-----------------------------------------------------------------------------
// Object setup and teardown
//-----------------------------------------------------------------------------
ReflectionProbe::ReflectionProbe() :
cubeDescId(0),
reflectorDesc(nullptr),
mSphereVertCount(0),
mSpherePrimitiveCount(0)
{
// Flag this object so that it will always
// be sent across the network to clients
mNetFlags.set(Ghostable | ScopeAlways);
mTypeMask = LightObjectType | MarkerObjectType;
mProbeShapeType = ProbeRenderInst::Box;
mReflectionModeType = BakedCubemap;
mEnabled = true;
mBake = false;
mDirty = false;
mCubemapDirty = false;
mRadius = 10;
mObjScale = Point3F::One * 10;
mProbeRefScale = Point3F::One*10;
mUseHDRCaptures = true;
mStaticCubemap = NULL;
mProbeUniqueID = "";
mEditorShapeInst = NULL;
mEditorShape = NULL;
mRefreshRateMS = 200;
mDynamicLastBakeMS = 0;
mMaxDrawDistance = 75;
mResourcesCreated = false;
mProbeInfo = nullptr;
mPrefilterSize = 64;
mPrefilterMipLevels = mLog2(F32(mPrefilterSize));
mPrefilterMap = nullptr;
mIrridianceMap = nullptr;
mProbeRefOffset = Point3F::Zero;
mEditPosOffset = false;
mCaptureMask = REFLECTION_PROBE_CAPTURE_TYPEMASK;
}
ReflectionProbe::~ReflectionProbe()
{
if (mEditorShapeInst)
SAFE_DELETE(mEditorShapeInst);
if (mReflectionModeType == StaticCubemap && mStaticCubemap)
mStaticCubemap->deleteObject();
}
//-----------------------------------------------------------------------------
// Object Editing
//-----------------------------------------------------------------------------
void ReflectionProbe::initPersistFields()
{
addGroup("Rendering");
addProtectedField("enabled", TypeBool, Offset(mEnabled, ReflectionProbe),
&_setEnabled, &defaultProtectedGetFn, "Regenerate Voxel Grid");
endGroup("Rendering");
addGroup("Reflection");
addProtectedField("radius", TypeF32, Offset(mRadius, ReflectionProbe), &_setRadius, &defaultProtectedGetFn,
"The name of the material used to render the mesh.");
addProtectedField("EditPosOffset", TypeBool, Offset(mEditPosOffset, ReflectionProbe),
&_toggleEditPosOffset, &defaultProtectedGetFn, "Toggle Edit Pos Offset Mode", AbstractClassRep::FieldFlags::FIELD_ComponentInspectors);
addField("refOffset", TypePoint3F, Offset(mProbeRefOffset, ReflectionProbe), "");
addField("refScale", TypePoint3F, Offset(mProbeRefScale, ReflectionProbe), "");
addProtectedField("ReflectionMode", TypeReflectionModeEnum, Offset(mReflectionModeType, ReflectionProbe), &_setReflectionMode, &defaultProtectedGetFn,
"The type of mesh data to use for collision queries.");
addField("StaticCubemap", TypeCubemapName, Offset(mCubemapName, ReflectionProbe), "Cubemap used instead of reflection texture if fullReflect is off.");
addProtectedField("Bake", TypeBool, Offset(mBake, ReflectionProbe),
&_doBake, &defaultProtectedGetFn, "Regenerate Voxel Grid", AbstractClassRep::FieldFlags::FIELD_ComponentInspectors);
endGroup("Reflection");
Con::addVariable("$Light::renderReflectionProbes", TypeBool, &RenderProbeMgr::smRenderReflectionProbes,
"Toggles rendering of light frustums when the light is selected in the editor.\n\n"
"@note Only works for shadow mapped lights.\n\n"
"@ingroup Lighting");
Con::addVariable("$Light::renderPreviewProbes", TypeBool, &ReflectionProbe::smRenderPreviewProbes,
"Toggles rendering of light frustums when the light is selected in the editor.\n\n"
"@note Only works for shadow mapped lights.\n\n"
"@ingroup Lighting");
// SceneObject already handles exposing the transform
Parent::initPersistFields();
}
void ReflectionProbe::inspectPostApply()
{
Parent::inspectPostApply();
mDirty = true;
// Flag the network mask to send the updates
// to the client object
setMaskBits(-1);
}
bool ReflectionProbe::_setEnabled(void *object, const char *index, const char *data)
{
ReflectionProbe* probe = reinterpret_cast< ReflectionProbe* >(object);
probe->mEnabled = dAtob(data);
probe->setMaskBits(EnabledMask);
return true;
}
bool ReflectionProbe::_doBake(void *object, const char *index, const char *data)
{
ReflectionProbe* probe = reinterpret_cast< ReflectionProbe* >(object);
probe->bake();
probe->setMaskBits(StaticDataMask);
return false;
}
bool ReflectionProbe::_toggleEditPosOffset(void *object, const char *index, const char *data)
{
ReflectionProbe* probe = reinterpret_cast< ReflectionProbe* >(object);
probe->mEditPosOffset = !probe->mEditPosOffset;
return false;
}
bool ReflectionProbe::_setRadius(void *object, const char *index, const char *data)
{
ReflectionProbe* probe = reinterpret_cast<ReflectionProbe*>(object);
if (probe->mProbeShapeType != ProbeRenderInst::Sphere)
return false;
probe->mObjScale = Point3F(probe->mRadius, probe->mRadius, probe->mRadius);
probe->setMaskBits(StaticDataMask);
return true;
}
bool ReflectionProbe::_setReflectionMode(void *object, const char *index, const char *data)
{
ReflectionProbe* probe = reinterpret_cast<ReflectionProbe*>(object);
if (!dStrcmp(data,"Static Cubemap"))
{
probe->mReflectionModeType = StaticCubemap;
}
else if (!dStrcmp(data, "Baked Cubemap"))
{
//Clear our cubemap if we changed it to be baked, just for cleanliness
probe->mReflectionModeType = BakedCubemap;
probe->mCubemapName = "";
}
probe->setMaskBits(StaticDataMask);
return true;
}
bool ReflectionProbe::onAdd()
{
if (!Parent::onAdd())
return false;
mEditPosOffset = false;
mObjBox.minExtents.set(-0.5, -0.5, -0.5);
mObjBox.maxExtents.set(0.5, 0.5, 0.5);
// Skip our transform... it just dirties mask bits.
Parent::setTransform(mObjToWorld);
resetWorldBox();
// Add this object to the scene
addToScene();
if (isServerObject())
{
if (!mPersistentId)
mPersistentId = getOrCreatePersistentId();
mProbeUniqueID = String::ToString(mPersistentId->getUUID().getHash());
}
// Refresh this object's material (if any)
if (isClientObject())
{
if (!createClientResources())
return false;
updateProbeParams();
}
setMaskBits(-1);
return true;
}
void ReflectionProbe::onRemove()
{
if (isClientObject())
{
PROBEMGR->unregisterProbe(mProbeInfo->mProbeIdx);
mProbeInfo = nullptr;
}
// Remove this object from the scene
removeFromScene();
Parent::onRemove();
}
void ReflectionProbe::handleDeleteAction()
{
//we're deleting it?
//Then we need to clear out the processed cubemaps(if we have them)
if (mReflectionModeType != StaticCubemap)
{
String prefilPath = getPrefilterMapPath();
if (Platform::isFile(prefilPath))
{
Platform::fileDelete(prefilPath);
}
String irrPath = getIrradianceMapPath();
if (Platform::isFile(irrPath))
{
Platform::fileDelete(irrPath);
}
}
Parent::handleDeleteAction();
}
void ReflectionProbe::setTransform(const MatrixF & mat)
{
// Let SceneObject handle all of the matrix manipulation
if (!mEditPosOffset)
{
Parent::setTransform(mat);
setMaskBits(TransformMask);
}
else
{
mProbeRefOffset = mat.getPosition();
setMaskBits(StaticDataMask);
}
mDirty = true;
}
const MatrixF& ReflectionProbe::getTransform() const
{
if (!mEditPosOffset)
return mObjToWorld;
else
{
MatrixF transformMat = MatrixF::Identity;
transformMat.setPosition(mProbeRefOffset);
return transformMat;
}
}
void ReflectionProbe::setScale(const VectorF &scale)
{
if (!mEditPosOffset)
{
Parent::setScale(scale);
setMaskBits(TransformMask);
}
else
{
mProbeRefScale = scale;
setMaskBits(StaticDataMask);
}
mDirty = true;
}
const VectorF& ReflectionProbe::getScale() const
{
if (!mEditPosOffset)
return mObjScale;
else
return mProbeRefScale;
}
bool ReflectionProbe::writeField(StringTableEntry fieldname, const char *value)
{
if (fieldname == StringTable->insert("Bake") || fieldname == StringTable->insert("EditPosOffset"))
return false;
return Parent::writeField(fieldname, value);
}
U32 ReflectionProbe::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
{
// Allow the Parent to get a crack at writing its info
U32 retMask = Parent::packUpdate(conn, mask, stream);
// Write our transform information
if (stream->writeFlag(mask & TransformMask))
{
stream->writeFlag(mEditPosOffset);
mathWrite(*stream, mObjToWorld);
mathWrite(*stream, mObjScale);
mathWrite(*stream, mProbeRefOffset);
mathWrite(*stream, mProbeRefScale);
}
if (stream->writeFlag(mask & StaticDataMask))
{
stream->write((U32)mProbeShapeType);
stream->write(mRadius);
stream->write(mProbeUniqueID);
stream->write((U32)mReflectionModeType);
stream->write(mCubemapName);
}
if (stream->writeFlag(mask & EnabledMask))
{
stream->writeFlag(mEnabled);
}
return retMask;
}
void ReflectionProbe::unpackUpdate(NetConnection *conn, BitStream *stream)
{
// Let the Parent read any info it sent
Parent::unpackUpdate(conn, stream);
if (stream->readFlag()) // TransformMask
{
mEditPosOffset = stream->readFlag();
mathRead(*stream, &mObjToWorld);
mathRead(*stream, &mObjScale);
Parent::setTransform(mObjToWorld);
resetWorldBox();
mathRead(*stream, &mProbeRefOffset);
mathRead(*stream, &mProbeRefScale);
mDirty = true;
}
if (stream->readFlag()) // StaticDataMask
{
U32 shapeType = ProbeRenderInst::Sphere;
stream->read(&shapeType);
mProbeShapeType = (ProbeRenderInst::ProbeShapeType)shapeType;
stream->read(&mRadius);
stream->read(&mProbeUniqueID);
U32 oldReflectModeType = mReflectionModeType;
U32 reflectModeType = BakedCubemap;
stream->read(&reflectModeType);
mReflectionModeType = (ReflectionModeType)reflectModeType;
String oldCubemapName = mCubemapName;
stream->read(&mCubemapName);
if(oldReflectModeType != mReflectionModeType || oldCubemapName != mCubemapName)
mCubemapDirty = true;
mDirty = true;
}
if (stream->readFlag()) // EnabledMask
{
mEnabled = stream->readFlag();
mDirty = true;
}
if (mDirty)
{
updateProbeParams();
}
}
//-----------------------------------------------------------------------------
// Object Rendering
//-----------------------------------------------------------------------------
void ReflectionProbe::updateProbeParams()
{
if (!mProbeInfo)
return;
mProbeInfo->mIsEnabled = mEnabled;
mProbeInfo->mProbeShapeType = mProbeShapeType;
if (mProbeShapeType == ProbeRenderInst::Sphere)
mObjScale.set(mRadius, mRadius, mRadius);
Box3F bounds;
if (mProbeShapeType == ProbeRenderInst::Skylight)
{
mProbeInfo->mPosition = Point3F::Zero;
mProbeInfo->mTransform = MatrixF::Identity;
mProbeInfo->mIsSkylight = true;
F32 visDist = gClientSceneGraph->getVisibleDistance();
Box3F skylightBounds = Box3F(visDist * 2);
skylightBounds.setCenter(Point3F::Zero);
bounds = skylightBounds;
setGlobalBounds();
mProbeInfo->mScore = -1.0f;
}
else
{
MatrixF transform = getTransform();
mProbeInfo->mPosition = getPosition();
transform.scale(getScale());
mProbeInfo->mTransform = transform.inverse();
mProbeInfo->mIsSkylight = false;
bounds = mWorldBox;
mProbeInfo->mScore = mMaxDrawDistance;
}
// Skip our transform... it just dirties mask bits.
Parent::setTransform(mObjToWorld);
resetWorldBox();
mProbeInfo->mBounds = bounds;
mProbeInfo->mExtents = getScale();
mProbeInfo->mRadius = mRadius;
mProbeInfo->mProbeRefOffset = mProbeRefOffset;
mProbeInfo->mProbeRefScale = mProbeRefScale;
mProbeInfo->mDirty = true;
if (mCubemapDirty)
{
if (mReflectionModeType == StaticCubemap)
processStaticCubemap();
else if (mReflectionModeType == BakedCubemap)
processBakedCubemap();
else
processDynamicCubemap();
}
PROBEMGR->updateProbes();
}
void ReflectionProbe::processDynamicCubemap()
{
//if (!mProbeInfo)
return;
mEnabled = false;
if (mReflectionModeType == DynamicCubemap && !mDynamicCubemap.isNull())
{
mProbeInfo->mPrefilterCubemap = mDynamicCubemap;
//mCubeReflector.registerReflector(this, reflectorDesc); //need to decide how we wanna do the reflectorDesc. static name or a field
}
if (mEnabled)
mProbeInfo->mIsEnabled = true;
else
mProbeInfo->mIsEnabled = false;
mCubemapDirty = false;
//Update the probe manager with our new texture!
//if (!mProbeInfo->mIsSkylight && mProbeInfo->mPrefilterCubemap->isInitialized() && mProbeInfo->mIrradianceCubemap->isInitialized())
// PROBEMGR->updateProbeTexture(mProbeInfo->mProbeIdx);
}
void ReflectionProbe::processBakedCubemap()
{
if (!mProbeInfo)
return;
mProbeInfo->mIsEnabled = false;
if ((mReflectionModeType != BakedCubemap) || mProbeUniqueID.isEmpty())
return;
String irrPath = getIrradianceMapPath();
if (Platform::isFile(irrPath))
{
mIrridianceMap->setCubemapFile(FileName(irrPath));
mIrridianceMap->updateFaces();
}
if (mIrridianceMap == nullptr || mIrridianceMap->mCubemap.isNull())
{
Con::errorf("ReflectionProbe::processDynamicCubemap() - Unable to load baked irradiance map at %s", getIrradianceMapPath().c_str());
return;
}
String prefilPath = getPrefilterMapPath();
if (Platform::isFile(prefilPath))
{
mPrefilterMap->setCubemapFile(FileName(prefilPath));
mPrefilterMap->updateFaces();
}
if (mPrefilterMap == nullptr || mPrefilterMap->mCubemap.isNull())
{
Con::errorf("ReflectionProbe::processDynamicCubemap() - Unable to load baked prefilter map at %s", getPrefilterMapPath().c_str());
return;
}
mProbeInfo->mPrefilterCubemap = mPrefilterMap->mCubemap;
mProbeInfo->mIrradianceCubemap = mIrridianceMap->mCubemap;
if (mEnabled && mProbeInfo->mPrefilterCubemap->isInitialized() && mProbeInfo->mIrradianceCubemap->isInitialized())
{
mProbeInfo->mIsEnabled = true;
mCubemapDirty = false;
//Update the probe manager with our new texture!
PROBEMGR->updateProbeTexture(mProbeInfo);
}
}
void ReflectionProbe::processStaticCubemap()
{
if (!mProbeInfo)
return;
mProbeInfo->mIsEnabled = false;
String path = Con::getVariable("$pref::ReflectionProbes::CurrentLevelPath", "levels/");
char irradFileName[256];
dSprintf(irradFileName, 256, "%s_Irradiance.dds", path.c_str(), mCubemapName.c_str());
if (Platform::isFile(irradFileName))
{
mIrridianceMap->setCubemapFile(FileName(irradFileName));
mIrridianceMap->updateFaces();
}
if (mIrridianceMap == nullptr || mIrridianceMap->mCubemap.isNull())
{
Con::errorf("ReflectionProbe::processStaticCubemap() - Unable to load baked irradiance map at %s", irradFileName);
return;
}
char prefilterFileName[256];
dSprintf(prefilterFileName, 256, "%s%s_Prefilter.dds", path.c_str(), mCubemapName.c_str());
if (Platform::isFile(prefilterFileName))
{
mPrefilterMap->setCubemapFile(FileName(prefilterFileName));
mPrefilterMap->updateFaces();
}
if (mPrefilterMap == nullptr || mPrefilterMap->mCubemap.isNull())
{
Con::errorf("ReflectionProbe::processStaticCubemap() - Unable to load baked prefilter map at %s", prefilterFileName);
return;
}
if (!Platform::isFile(prefilterFileName) || !Platform::isFile(irradFileName))
{
//If we are missing either of the files, just re-run the bake
Sim::findObject(mCubemapName, mStaticCubemap);
if (!mStaticCubemap)
{
Con::errorf("ReflectionProbe::updateMaterial() - unable to find static cubemap file!");
return;
}
if (mStaticCubemap->mCubemap == nullptr)
{
mStaticCubemap->createMap();
mStaticCubemap->updateFaces();
}
if (mUseHDRCaptures)
{
mIrridianceMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR16G16B16A16F);
mPrefilterMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR16G16B16A16F);
}
else
{
mIrridianceMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR8G8B8A8);
mPrefilterMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR8G8B8A8);
}
GFXTextureTargetRef renderTarget = GFX->allocRenderToTextureTarget(false);
IBLUtilities::GenerateIrradianceMap(renderTarget, mStaticCubemap->mCubemap, mIrridianceMap->mCubemap);
IBLUtilities::GeneratePrefilterMap(renderTarget, mStaticCubemap->mCubemap, mPrefilterMipLevels, mPrefilterMap->mCubemap);
IBLUtilities::SaveCubeMap(irradFileName, mIrridianceMap->mCubemap);
IBLUtilities::SaveCubeMap(prefilterFileName, mPrefilterMap->mCubemap);
}
if ((mIrridianceMap != nullptr || !mIrridianceMap->mCubemap.isNull()) && (mPrefilterMap != nullptr || !mPrefilterMap->mCubemap.isNull()))
{
mProbeInfo->mPrefilterCubemap = mPrefilterMap->mCubemap;
mProbeInfo->mIrradianceCubemap = mIrridianceMap->mCubemap;
}
if (mEnabled && mProbeInfo->mPrefilterCubemap->isInitialized() && mProbeInfo->mIrradianceCubemap->isInitialized())
{
mProbeInfo->mIsEnabled = true;
mCubemapDirty = false;
//Update the probe manager with our new texture!
PROBEMGR->updateProbeTexture(mProbeInfo);
}
}
bool ReflectionProbe::createClientResources()
{
if (mProbeInfo == nullptr)
{
mProbeInfo = PROBEMGR->registerProbe();
if (!mProbeInfo)
return false;
mProbeInfo->mIsEnabled = false;
}
//irridiance resources
if (!mIrridianceMap)
{
mIrridianceMap = new CubemapData();
mIrridianceMap->registerObject();
mIrridianceMap->createMap();
}
//
if (!mPrefilterMap)
{
mPrefilterMap = new CubemapData();
mPrefilterMap->registerObject();
mPrefilterMap->createMap();
}
mResourcesCreated = true;
mCubemapDirty = true;
return true;
}
String ReflectionProbe::getPrefilterMapPath()
{
if (mProbeUniqueID.isEmpty())
{
Con::errorf("ReflectionProbe::getPrefilterMapPath() - We don't have a set output path or persistant id, so no valid path can be provided!");
return "";
}
String path = Con::getVariable("$pref::ReflectionProbes::CurrentLevelPath", "levels/");
char fileName[256];
dSprintf(fileName, 256, "%s%s_Prefilter.dds", path.c_str(), mProbeUniqueID.c_str());
return fileName;
}
String ReflectionProbe::getIrradianceMapPath()
{
if (mProbeUniqueID.isEmpty())
{
Con::errorf("ReflectionProbe::getIrradianceMapPath() - We don't have a set output path or persistant id, so no valid path can be provided!");
return "";
}
String path = Con::getVariable("$pref::ReflectionProbes::CurrentLevelPath", "levels/");
char fileName[256];
dSprintf(fileName, 256, "%s%s_Irradiance.dds", path.c_str(), mProbeUniqueID.c_str());
return fileName;
}
void ReflectionProbe::bake()
{
if (mReflectionModeType != BakedCubemap)
return;
PROBEMGR->bakeProbe(this);
setMaskBits(-1);
}
//-----------------------------------------------------------------------------
//Rendering of editing/debug stuff
//-----------------------------------------------------------------------------
void ReflectionProbe::createGeometry()
{
// Clean up our previous shape
if (mEditorShapeInst)
SAFE_DELETE(mEditorShapeInst);
mEditorShape = NULL;
String shapeFile = "tools/resources/ReflectProbeSphere.dae";
// Attempt to get the resource from the ResourceManager
mEditorShape = ResourceManager::get().load(shapeFile);
if (mEditorShape)
{
mEditorShapeInst = new TSShapeInstance(mEditorShape, isClientObject());
}
}
void ReflectionProbe::prepRenderImage(SceneRenderState *state)
{
if (!mEnabled || !RenderProbeMgr::smRenderReflectionProbes)
return;
Point3F distVec = getRenderPosition() - state->getCameraPosition();
F32 dist = distVec.len();
//Culling distance. Can be adjusted for performance options considerations via the scalar
if (dist > mMaxDrawDistance * Con::getFloatVariable("$pref::GI::ProbeDrawDistScale", 1.0))
{
mProbeInfo->mScore = mMaxDrawDistance;
return;
}
if (mReflectionModeType == DynamicCubemap && mRefreshRateMS < (Platform::getRealMilliseconds() - mDynamicLastBakeMS))
{
bake();
mDynamicLastBakeMS = Platform::getRealMilliseconds();
}
//Submit our probe to actually do the probe action
// Get a handy pointer to our RenderPassmanager
//RenderPassManager *renderPass = state->getRenderPass();
//Update our score based on our radius, distance
mProbeInfo->mScore = mProbeInfo->mRadius/mMax(dist,1.0f);
Point3F vect = distVec;
vect.normalizeSafe();
mProbeInfo->mScore *= mMax(mAbs(mDot(vect, state->getCameraTransform().getForwardVector())),0.001f);
//Register
//PROBEMGR->registerProbe(mProbeInfoIdx);
if (ReflectionProbe::smRenderPreviewProbes && gEditingMission && mPrefilterMap != nullptr)
{
if(!mEditorShapeInst)
createGeometry();
GFXTransformSaver saver;
// Calculate the distance of this object from the camera
Point3F cameraOffset;
getRenderTransform().getColumn(3, &cameraOffset);
cameraOffset -= state->getDiffuseCameraPosition();
dist = cameraOffset.len();
if (dist < 0.01f)
dist = 0.01f;
// Set up the LOD for the shape
F32 invScale = (1.0f / getMax(getMax(mObjScale.x, mObjScale.y), mObjScale.z));
mEditorShapeInst->setDetailFromDistance(state, dist * invScale);
// Make sure we have a valid level of detail
if (mEditorShapeInst->getCurrentDetail() < 0)
return;
BaseMatInstance* probePrevMat = mEditorShapeInst->getMaterialList()->getMaterialInst(0);
setPreviewMatParameters(state, probePrevMat);
// GFXTransformSaver is a handy helper class that restores
// the current GFX matrices to their original values when
// it goes out of scope at the end of the function
// Set up our TS render state
TSRenderState rdata;
rdata.setSceneState(state);
rdata.setFadeOverride(1.0f);
if(mReflectionModeType != DynamicCubemap)
rdata.setCubemap(mPrefilterMap->mCubemap);
else
rdata.setCubemap(mDynamicCubemap);
// We might have some forward lit materials
// so pass down a query to gather lights.
LightQuery query;
query.init(getWorldSphere());
rdata.setLightQuery(&query);
// Set the world matrix to the objects render transform
MatrixF mat = getRenderTransform();
GFX->setWorldMatrix(mat);
// Animate the the shape
mEditorShapeInst->animate();
// Allow the shape to submit the RenderInst(s) for itself
mEditorShapeInst->render(rdata);
saver.restore();
}
// If the light is selected or light visualization
// is enabled then register the callback.
const bool isSelectedInEditor = (gEditingMission && isSelected());
if (isSelectedInEditor)
{
ObjectRenderInst *ri = state->getRenderPass()->allocInst<ObjectRenderInst>();
ri->renderDelegate.bind(this, &ReflectionProbe::_onRenderViz);
ri->type = RenderPassManager::RIT_Editor;
state->getRenderPass()->addInst(ri);
}
}
void ReflectionProbe::_onRenderViz(ObjectRenderInst *ri,
SceneRenderState *state,
BaseMatInstance *overrideMat)
{
if (!RenderProbeMgr::smRenderReflectionProbes)
return;
GFXDrawUtil *draw = GFX->getDrawUtil();
GFXStateBlockDesc desc;
desc.setZReadWrite(true, false);
desc.setCullMode(GFXCullNone);
desc.setBlend(true);
//desc.fillMode = GFXFillWireframe;
// Base the sphere color on the light color.
ColorI color = ColorI(255, 0, 255, 63);
const MatrixF worldToObjectXfm = mObjToWorld;
if (mProbeShapeType == ProbeRenderInst::Sphere)
{
draw->drawSphere(desc, mRadius, getPosition(), color);
}
else
{
Point3F tscl = worldToObjectXfm.getScale();
Box3F projCube(-mObjScale/2, mObjScale / 2);
projCube.setCenter(getPosition());
draw->drawCube(desc, projCube, color, &worldToObjectXfm);
}
Point3F renderPos = getRenderTransform().getPosition();
Box3F refCube = Box3F(-mProbeRefScale / 2, mProbeRefScale / 2);
refCube.setCenter(renderPos + mProbeRefOffset);
color = ColorI(0, 255, 255, 63);
draw->drawCube(desc, refCube, color, &worldToObjectXfm);
}
void ReflectionProbe::setPreviewMatParameters(SceneRenderState* renderState, BaseMatInstance* mat)
{
if (!mat->getFeatures().hasFeature(MFT_isDeferred))
return;
//Set up the params
MaterialParameters *matParams = mat->getMaterialParameters();
//Get the deferred render target
NamedTexTarget* deferredTexTarget = NamedTexTarget::find("deferred");
GFXTextureObject *deferredTexObject = deferredTexTarget->getTexture();
if (!deferredTexObject)
return;
GFX->setTexture(0, deferredTexObject);
//Set the cubemap
GFX->setCubeTexture(1, mPrefilterMap->mCubemap);
//Set the invViewMat
MatrixSet &matrixSet = renderState->getRenderPass()->getMatrixSet();
const MatrixF &worldToCameraXfm = matrixSet.getWorldToCamera();
MaterialParameterHandle *invViewMat = mat->getMaterialParameterHandle("$invViewMat");
matParams->setSafe(invViewMat, worldToCameraXfm);
}
DefineEngineMethod(ReflectionProbe, postApply, void, (), ,
"A utility method for forcing a network update.\n")
{
object->inspectPostApply();
}
DefineEngineMethod(ReflectionProbe, Bake, void, (), ,
"@brief returns true if control object is inside the fog\n\n.")
{
ReflectionProbe *clientProbe = (ReflectionProbe*)object->getClientObject();
if (clientProbe)
{
clientProbe->bake();
}
}