Torque3D/Engine/source/gui/game
2018-04-17 21:01:50 +02:00
..
guiChunkedBitmapCtrl.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiChunkedBitmapCtrl.h Removed some unneccessary changes and made file name consistent. 2014-12-21 21:25:27 +11:00
guiFadeinBitmapCtrl.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiFadeinBitmapCtrl.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
guiIdleCamFadeBitmapCtrl.cpp Eliminate DefineConsoleMethod 2018-04-17 21:01:50 +02:00
guiMessageVectorCtrl.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiMessageVectorCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiProgressBitmapCtrl.cpp Issue found with PVS-Studio: 2015-07-13 22:51:17 -05:00
guiProgressBitmapCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiProgressCtrl.cpp Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
guiProgressCtrl.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00