Torque3D/Engine/source/gui/editor/inspector
Areloch 527c3790d6 Issue found with PVS-Studio:
Many instances where we would create a object via a new call, and then check that it was non-null.

This is redundant, as if we ever were in a situation where new failed, we'd be crashing left and right already, so the additional check is wasted processing.
2015-07-21 23:22:21 -05:00
..
customField.cpp Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
customField.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
datablockField.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
datablockField.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
dynamicField.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
dynamicField.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
dynamicGroup.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
dynamicGroup.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
field.cpp Fix stack balancing problems by refactoring execution calls 2015-02-08 00:08:18 +00:00
field.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
group.cpp Issue found with PVS-Studio: 2015-07-21 23:22:21 -05:00
group.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
variableField.cpp Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion 2014-05-25 16:50:19 +02:00
variableField.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
variableGroup.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
variableGroup.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
variableInspector.cpp Issue found with PVS-Studio: 2015-07-21 23:22:21 -05:00
variableInspector.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00