Torque3D/Engine/source/T3D/gameBase
DavidWyand-GG 35374f939e ExtendedMove class and support
The ExtendedMove class can optionally replace the standard Move class to
allow the passing of absolute position and rotation information from the
client's input device to the server.  It is enabled by changing
$TORQUE_EXTENDED_MOVE to true in buildFiles/config/project.conf and
re-running the project generator.
2013-01-23 01:52:46 -05:00
..
extended ExtendedMove class and support 2013-01-23 01:52:46 -05:00
hifi Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
std Fix for Issue #111 for BitStream Issues 2012-11-05 16:50:54 -05:00
gameBase.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameBase.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameConnection.cpp ExtendedMove class and support 2013-01-23 01:52:46 -05:00
gameConnection.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameConnectionEvents.cpp Fix for Issue #152 for Unmatch Bitstream 2012-11-23 13:00:12 -05:00
gameConnectionEvents.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameProcess.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameProcess.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
moveList.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
moveList.h ExtendedMove class and support 2013-01-23 01:52:46 -05:00
moveManager.cpp ExtendedMove class and support 2013-01-23 01:52:46 -05:00
moveManager.h ExtendedMove class and support 2013-01-23 01:52:46 -05:00
processList.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
processList.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tickCache.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tickCache.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00