Torque3D/Templates/BaseGame/game/core
Areloch 26ef40950b Updated version of OTHGMars' updated window and resolution options modes.
Additional changes include disabling certain options when they are not valid(ie, resolution is disabled when in borderless mode)
2020-09-20 02:06:15 -05:00
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clientServer Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene 2020-09-11 02:28:15 -05:00
console Update console.gui 2020-07-14 22:47:43 -04:00
gameObjects Reorgs the editing of postFX so the editor settings edits the default config, and Scene > edit postFX to edit scene 2020-09-11 02:28:15 -05:00
gui Updated version of OTHGMars' updated window and resolution options modes. 2020-09-20 02:06:15 -05:00
lighting Fixes de-selection logic in editor that caused special cases to permanently be selected such as mounted Lights 2020-08-28 01:57:06 -05:00
postFX Fixes the glowBlur shader paths 2020-09-11 13:36:27 -05:00
rendering Updated version of OTHGMars' updated window and resolution options modes. 2020-09-20 02:06:15 -05:00
sfx Module-ified core structure. 2018-09-02 03:53:13 -05:00
utility registerDatablock update in-place. 2020-08-07 05:27:36 -04:00
Core.cs Added autosave logic to the world editor. Via a schedule, it will autosave to tool/autosave to create a backup of the current dirty scene 2020-08-30 04:59:26 -05:00
Core.module Cleanup and minor tweaks to the core dir structure. 2019-03-04 22:07:55 -06:00
settings.xml Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00