Torque3D/Engine/source/core/util
2018-12-12 14:54:22 -06:00
..
journal Merge pull request #788 from eightyeight/return-status-code 2014-10-24 00:31:05 +11:00
test clang: constructor initialization order 2016-10-14 18:16:55 -05:00
zip As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
autoPtr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
byteBuffer.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
byteBuffer.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
byteswap.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
commonSwizzles.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
delegate.h Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
dxt5nmSwizzle.h Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
endian.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
FastDelegate.h Fixed some minor compiler warnings on Linux 2015-06-28 22:29:23 +02:00
fourcc.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
hashFunction.cpp clang: register type modifier deprecated 2016-10-14 17:37:00 -05:00
hashFunction.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
md5.cpp clang: register type modifier deprecated 2016-10-14 17:37:00 -05:00
md5.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
namedSingleton.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
noncopyable.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
path.cpp Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 2014-04-04 13:43:25 +11:00
path.h Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
preprocessorHelpers.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rawData.h Fixed some random Worder warnings 2015-07-03 15:52:38 +02:00
refBase.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
rgb2luv.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
rgb2luv.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
rgb2xyz.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
rgb2xyz.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
safeCast.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
safeDelete.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
safeRelease.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
str.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
str.h Merge pull request #1532 from GarageGames/pr/1143 2016-02-26 18:57:49 +01:00
swizzle.h Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
swizzleSpec.h Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
systemInterfaceList.h Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 2018-10-07 17:32:23 -05:00
tAlignedArray.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tDictionary.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tDictionary.h Initial Implementation of the Taml, Asset and Modules systems. 2015-10-13 15:19:36 -05:00
tFixedSizeDeque.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tFixedSizeVector.h Merge pull request #635 from just-bank/engine-fixes 2014-05-23 14:09:00 +02:00
timeClass.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
timeClass.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
timeSource.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tList.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tNamedFactory.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tSignal.cpp tsignal::order to ::mOrder. yet another potential conflict with a class member vs a method input 2018-03-13 14:22:51 -05:00
tSignal.h tsignal::order to ::mOrder. yet another potential conflict with a class member vs a method input 2018-03-13 14:22:51 -05:00
tSingleton.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tUnmanagedVector.h Fixed some random Worder warnings 2015-07-03 15:52:38 +02:00
tVector.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tVector.h Adds data to vector out of bounds reports 2015-08-12 16:17:08 -05:00
tVectorSpecializations.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
uuid.cpp Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
uuid.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00