Torque3D/Templates/Empty/game
DavidWyand-GG 3baf6d83c4 Underwater Fixes
- Caustics now respects the passed in water plane rather than assume
that the water plane is on the XY plane.  This allows for caustics to
work for steep rivers.
- Fixed lerp() warning in underwaterFogP.hlsl.
- Cleaned up turbulence and caustics PostEffect scripts to remove unused
items.
- Caustics are now enabled and disabled based on the control object
being underwater, just like turbulence.  Moved this code to fog.cs to be
with the underwater postFX.
2013-11-04 18:41:31 -05:00
..
art Remove unused and duplicate sounds. 2013-04-11 15:37:40 -04:00
core Underwater Fixes 2013-11-04 18:41:31 -05:00
levels Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
scripts Allow audioData.cs.dso to execute 2013-09-04 19:02:46 -04:00
shaders Underwater Fixes 2013-11-04 18:41:31 -05:00
tools Blinn-Phong Specular Changes 2013-10-29 15:10:23 -04:00
web Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
Empty.torsion Empty Template for ticket #1 2012-09-19 11:29:55 -04:00
main.cs Empty Template for ticket #1 2012-09-19 11:29:55 -04:00