..
culling
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
mixin
PolyhedronVectorData core membervar cleanups
2018-03-14 15:18:00 -05:00
zones
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
fogStructs.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
pathManager.cpp
Eliminate DefineConsoleFunction
2018-04-17 20:54:08 +02:00
pathManager.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
reflectionManager.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
reflectionManager.h
Fix for Issue #124 for CustomMaterial Refraction
2012-11-08 16:00:52 -05:00
reflectionMatHook.cpp
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
2016-02-16 02:50:49 -06:00
reflectionMatHook.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
reflector.cpp
retweaked filter for wether ot not to supress the zonelight culling methods when not in the diffuse pass
2018-12-05 10:55:29 -06:00
reflector.h
reflector classvar cleanups
2018-03-13 21:26:27 -05:00
sceneCameraState.cpp
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
2016-09-11 22:42:42 +01:00
sceneCameraState.h
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
2016-09-11 22:42:42 +01:00
sceneContainer.cpp
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
2018-04-23 10:08:14 -05:00
sceneContainer.h
scenecontainer cleanup
2018-03-13 17:29:03 -05:00
sceneManager.cpp
Merge branch 'method_Unmangle' into PBR_PR
2018-12-12 14:54:22 -06:00
sceneManager.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
sceneObject.cpp
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
sceneObject.h
Begun hook-in of skylight into array
2019-03-02 04:48:07 -06:00
sceneObjectLightingPlugin.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
scenePolyhedralSpace.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
scenePolyhedralSpace.h
Fix for link error when building with clang-cl
2015-03-04 19:25:11 -05:00
sceneRenderState.cpp
Updates to component classes -
2018-01-28 14:57:02 -06:00
sceneRenderState.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
sceneSpace.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
sceneSpace.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
sceneTracker.cpp
Reordering initialization methods #1912
2017-04-19 14:02:45 -04:00
sceneTracker.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
sgUtil.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
sgUtil.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
simPath.cpp
simset::objectList to simset::mObjectList
2018-03-12 03:58:19 -05:00
simPath.h
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
2016-10-17 01:00:12 -05:00