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while not a major issue per-se, the sheer number of times the engine has to jump back in memory and backfill data in a given class can add up. First run of... many., |
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| .. | ||
| appMaterial.h | ||
| appMesh.cpp | ||
| appMesh.h | ||
| appNode.cpp | ||
| appNode.h | ||
| appSequence.h | ||
| tsShapeLoader.cpp | ||
| tsShapeLoader.h | ||