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app
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Merge pull request #1532 from GarageGames/pr/1143
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2016-02-26 18:57:49 +01:00 |
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assets
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The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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2016-06-06 21:20:00 -05:00 |
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cinterface
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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collision
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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console
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Merge pull request #1805 from Azaezel/startRightEndRight
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2016-10-19 08:39:12 -05:00 |
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core
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Merge pull request #1805 from Azaezel/startRightEndRight
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2016-10-19 08:39:12 -05:00 |
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environment
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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forest
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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gfx
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Merge pull request #1805 from Azaezel/startRightEndRight
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2016-10-19 08:39:12 -05:00 |
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gui
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Merge pull request #1805 from Azaezel/startRightEndRight
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2016-10-19 08:39:12 -05:00 |
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i18n
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localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
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2016-06-06 09:42:00 -05:00 |
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lighting
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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main
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Pass by const reference
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2015-02-20 18:42:32 -05:00 |
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materials
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Merge pull request #1636 from Azaezel/TranslucentTargetTweak
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2016-08-21 20:10:59 +02:00 |
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math
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Merge pull request #1805 from Azaezel/startRightEndRight
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2016-10-19 08:39:12 -05:00 |
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module
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Change back "enabled" values to lowercase
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2016-07-31 19:25:35 +02:00 |
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navigation
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Write Links only when mLinkIDs.size() > 0
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2016-09-14 13:08:20 +02:00 |
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persistence
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clang catch: garbage in line directives
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2016-10-18 11:37:18 -05:00 |
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platform
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Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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2016-10-17 01:00:12 -05:00 |
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platformMac
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clang catch: garbage in line directives
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2016-10-18 11:37:18 -05:00 |
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platformPOSIX
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Fixes for dedicated build on linux.
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2014-05-30 12:35:39 +02:00 |
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platformSDL
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SDL & Win32 platform threads cleanup.
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2016-09-28 11:13:25 +10:00 |
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platformWin32
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SDL & Win32 platform threads cleanup.
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2016-09-28 11:13:25 +10:00 |
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platformX86UNIX
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Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
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2016-07-08 22:48:24 -05:00 |
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postFx
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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renderInstance
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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scene
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Merge pull request #1805 from Azaezel/startRightEndRight
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2016-10-19 08:39:12 -05:00 |
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sfx
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Merge pull request #1805 from Azaezel/startRightEndRight
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2016-10-19 08:39:12 -05:00 |
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shaderGen
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64bit shadergen hash key support.
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2016-09-28 11:13:55 +10:00 |
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sim
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Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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2016-10-17 01:00:12 -05:00 |
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T3D
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Merge pull request #1805 from Azaezel/startRightEndRight
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2016-10-19 08:39:12 -05:00 |
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terrain
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Merge pull request #1805 from Azaezel/startRightEndRight
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2016-10-19 08:39:12 -05:00 |
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testing
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All unit tests that run now pass.
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2014-09-29 11:38:44 +10:00 |
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ts
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Merge pull request #1805 from Azaezel/startRightEndRight
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2016-10-19 08:39:12 -05:00 |
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util
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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windowManager
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |