Torque3D/Templates/BaseGame/game/data/UI
Areloch f2585fea4d Fixes handling of click/activation events on keybind options ctrls so clicking on it at all activates it, instead of needing to click on the button image specifically
Adjust the scaling of the options rows to be a consistent 50/50 divide between the options name and the actual options values to make the layout and scaling consistent
Fixes key remapping behavior to work properly
Added SubHeader text gui profile that is centered
Made the remapping gui control be stylistically consistent to messageboxes
2022-12-16 00:35:16 -06:00
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datablocks Ran importer on UI module to ensure guis and images are converted to latest standards 2022-02-22 20:12:39 -06:00
guis Fixes handling of click/activation events on keybind options ctrls so clicking on it at all activates it, instead of needing to click on the button image specifically 2022-12-16 00:35:16 -06:00
images Implements a more standardized way to format usual UI pages by having the ability to utilize the UINavigation namespace for page stack navigation 2022-05-06 23:39:16 -05:00
scripts Fixes handling of click/activation events on keybind options ctrls so clicking on it at all activates it, instead of needing to click on the button image specifically 2022-12-16 00:35:16 -06:00
sounds Merge branch 'GuiProfileSoundAssets' of https://github.com/marauder2k9-torque/Torque3D into alpha401/resolveAudioConflict 2022-08-29 17:47:07 -05:00
tools Adds creator callback integration to pair with the base UI module having shortcut creator entries in the GUIEditor for creating stuff like the UINavigation containers, or MenuList controls with the namespace hooks already established. 2022-05-09 20:57:42 -05:00
UI.module Ran importer on UI module to ensure guis and images are converted to latest standards 2022-02-22 20:12:39 -06:00
UI.tscript Change GuiProfile to use Sound Asset 2022-08-29 23:40:51 +01:00