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Shader gen now produces a shaderdata class - this should reduce full recompilation of shaders when a macro switch happens. FileStream can now also be setup to be async write, so it will write out the file on a separate thread hopefully freeing up the main thread to continue working. |
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| .. | ||
| assimpAppMaterial.cpp | ||
| assimpAppMaterial.h | ||
| assimpAppMesh.cpp | ||
| assimpAppMesh.h | ||
| assimpAppNode.cpp | ||
| assimpAppNode.h | ||
| assimpAppSequence.cpp | ||
| assimpAppSequence.h | ||
| assimpShapeLoader.cpp | ||
| assimpShapeLoader.h | ||