Torque3D/Engine/lib/bullet/examples/OpenGLWindow/LoadShader.h
marauder2k7 13fa178cf6 update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
2026-06-03 15:08:51 +01:00

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281 B
C

#ifndef _LOAD_SHADER_H
#define _LOAD_SHADER_H
#include "OpenGLInclude.h"
#ifdef __cplusplus
extern "C"
{
#endif //__cplusplus
GLuint gltLoadShaderPair(const char *szVertexProg, const char *szFragmentProg);
#ifdef __cplusplus
}
#endif //__cplusplus
#endif //_LOAD_SHADER_H