..
Shaders
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CMakeLists.txt
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EGLOpenGLWindow.cpp
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EGLOpenGLWindow.h
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fontstash.cpp
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fontstash.h
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GLFWOpenGLWindow.cpp
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GLFWOpenGLWindow.h
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GLInstanceGraphicsShape.h
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GLInstanceRendererInternalData.h
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GLInstancingRenderer.cpp
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GLInstancingRenderer.h
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GLPrimInternalData.h
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GLPrimitiveRenderer.cpp
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GLPrimitiveRenderer.h
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GLRenderToTexture.cpp
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GLRenderToTexture.h
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GwenOpenGL3CoreRenderer.h
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LoadShader.cpp
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LoadShader.h
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MacOpenGLWindow.cpp
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MacOpenGLWindow.h
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MacOpenGLWindowObjC.h
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MacOpenGLWindowObjC.m
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OpenGL2Include.h
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opengl_fontstashcallbacks.cpp
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opengl_fontstashcallbacks.h
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OpenGLInclude.h
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OpenSans.cpp
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OpenSans.ttf
* Adjustment: Initial CMake reworking.
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premake4.lua
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ShapeData.h
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SimpleCamera.cpp
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SimpleCamera.h
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SimpleOpenGL2App.cpp
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SimpleOpenGL2App.h
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SimpleOpenGL2Renderer.cpp
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SimpleOpenGL2Renderer.h
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SimpleOpenGL3App.cpp
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SimpleOpenGL3App.h
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TwFonts.cpp
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TwFonts.h
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Win32InternalWindowData.h
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Win32OpenGLWindow.cpp
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Win32OpenGLWindow.h
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Win32Window.cpp
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Win32Window.h
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X11OpenGLWindow.cpp
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X11OpenGLWindow.h
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