Torque3D/Engine/source/T3D/assets
Areloch 667a0db760 Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return
Added sanity check to reflectionProbe preview shape so if the material didn't load right, it doesn't crash
Added logic to better control if module groups as a whole should fail if a module dependency in that group fails, defaulted to off
Added sanity check if a shape's material failed to load so it doesn't crash when checking accumulation rules
Added search bar to SimView control for easier use
2023-05-08 21:18:23 -05:00
..
assetImporter.cpp uninitialized and unused value cleanups 2023-05-01 10:40:02 -05:00
assetImporter.h Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used 2022-04-10 19:41:37 -05:00
assetImporter_ScriptBinding.h Separates out acquireAsset call for importing assets until after all assets have been imported, then runs it as a post step to ensure all assets are properly loaded before they're used 2022-04-10 19:41:37 -05:00
assetMacroHelpers.h generic asset loader macros. currently unused 2021-10-03 15:19:04 -05:00
CppAsset.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
CppAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
CubemapAsset.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
CubemapAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
ExampleAsset.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
ExampleAsset.h Asset Browser initial implementation - Asset updates. 2018-01-28 14:48:02 -06:00
GameObjectAsset.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
GameObjectAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
GUIAsset.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
GUIAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
ImageAsset.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
ImageAsset.h dedicated server nulltexturemanager work 2022-10-01 12:44:45 -05:00
ImageAssetInspectors.h uninitialized and unused value cleanups 2023-05-01 10:40:02 -05:00
LevelAsset.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
LevelAsset.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
MaterialAsset.cpp Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return 2023-05-08 21:18:23 -05:00
MaterialAsset.h Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons 2022-12-08 20:00:55 -06:00
ParticleAsset.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
ParticleAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
PostEffectAsset.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
PostEffectAsset.h Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving 2020-08-09 01:32:27 -05:00
ScriptAsset.cpp Expands ScriptAsset behavior to operate as a generic type-settable asset 2023-02-23 15:29:59 -06:00
ScriptAsset.h Expands ScriptAsset behavior to operate as a generic type-settable asset 2023-02-23 15:29:59 -06:00
ShapeAnimationAsset.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
ShapeAnimationAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
ShapeAsset.cpp uninitialized and unused value cleanups 2023-05-01 10:40:02 -05:00
ShapeAsset.h add safeties for enum math across define boundaries 2023-04-26 22:27:35 -05:00
SoundAsset.cpp Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return 2023-05-08 21:18:23 -05:00
SoundAsset.h sound safeties and future notes 2023-02-26 17:26:43 -06:00
SoundAssetInspectors.h cAps fix 2022-08-29 21:43:14 -05:00
stateMachineAsset.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
stateMachineAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
TerrainAsset.cpp uninitialized and unused value cleanups 2023-05-01 10:40:02 -05:00
TerrainAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00
TerrainMaterialAsset.cpp Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return 2023-05-08 21:18:23 -05:00
TerrainMaterialAsset.h fix TORQUE_TOOLS = off compilation 2022-06-13 12:38:08 -05:00