mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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Vertex weights are now correctly assigned for skinned meshes. Portions of the vertex weight fix were taken from: https://github.com/ConfettiFX/The-Forge/blob/master/Common_3/ThirdParty/OpenSource/assimp/4.1.0/code/glTF2Importer.cpp#L823-L860. Inverse bind matrices have been adjusted to be consistent with the other importers. All nodes, joints and meshes are now named so T3D can cross reference when loading animations. All T3D specific changes have been bracketed in //T3D_CHANGE_BEGIN and //T3D_CHANGE_END tags to make them easier to find when the assimp library is updated. |
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| Engine | ||
| My Projects | ||
| Templates | ||
| Tools | ||
| .gitattributes | ||
| .gitignore | ||
| .travis.yml | ||
| allProjects.txt | ||
| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| generateAllProjects.bat | ||
| LICENSE.md | ||
| projects.xml | ||
| README.md | ||
Torque 3D
MIT Licensed Open Source version of Torque 3D from GarageGames
More Information
Pre-compiled Version
In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the downloads page on the wiki.