..
assetImporter.cpp
Merge pull request #415 from Areloch/GroundPlaneAssetify
2020-12-19 02:35:32 -06:00
assetImporter.h
Adjusts Asset Importer logic when looking up and saving out a newly created ShapeConstructor so that it doesn't duplicate a definition it one already exists.
2020-12-18 00:55:01 -06:00
assetImporter_ScriptBinding.h
Removes extra assetImportConfigs file
2020-08-08 13:01:50 -05:00
CppAsset.cpp
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
CppAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
CubemapAsset.cpp
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
2019-12-03 00:09:18 -06:00
CubemapAsset.h
Implemented proper ScriptAsset execution on load
2019-09-13 00:27:48 -05:00
ExampleAsset.cpp
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
2019-12-03 00:09:18 -06:00
ExampleAsset.h
Asset Browser initial implementation - Asset updates.
2018-01-28 14:48:02 -06:00
GameObjectAsset.cpp
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
2020-09-19 18:25:10 -05:00
GameObjectAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
GUIAsset.cpp
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
GUIAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
ImageAsset.cpp
Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
2020-10-10 22:48:13 -05:00
ImageAsset.h
mac compile fixes
2020-11-06 02:11:13 -06:00
LevelAsset.cpp
Adds script function to access full path of the level asset's preview image file
2020-10-13 18:44:42 -05:00
LevelAsset.h
Adds function for sceneObjects to report utilized assets
2020-08-19 18:30:42 -05:00
MaterialAsset.cpp
Implements material asset handling for GroundPlane object
2020-11-01 23:32:34 -06:00
MaterialAsset.h
mac fixes
2020-12-30 19:36:51 -06:00
ParticleAsset.cpp
Corrects lookup/in-place auto import logic for ImageAssets
2020-07-11 16:20:10 -05:00
ParticleAsset.h
Asset Browser initial implementation - Asset updates.
2018-01-28 14:48:02 -06:00
PostEffectAsset.cpp
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
PostEffectAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
ScriptAsset.cpp
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
ScriptAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
ShapeAnimationAsset.cpp
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
ShapeAnimationAsset.h
Integrates sound and shapeAnimation assets into the importer
2020-08-24 20:24:50 -05:00
ShapeAsset.cpp
need to ensure we've got an asset at all before setting the loaded state
2020-12-14 13:33:49 -06:00
ShapeAsset.h
mac fixes
2020-12-30 19:36:51 -06:00
SoundAsset.cpp
Integrates sound and shapeAnimation assets into the importer
2020-08-24 20:24:50 -05:00
SoundAsset.h
Integrates sound and shapeAnimation assets into the importer
2020-08-24 20:24:50 -05:00
stateMachineAsset.cpp
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
stateMachineAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
TerrainAsset.cpp
Adds function for sceneObjects to report utilized assets
2020-08-19 18:30:42 -05:00
TerrainAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
TerrainMaterialAsset.cpp
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00
TerrainMaterialAsset.h
Updates the rest of the asset types to utilize separate expanded path variables to avoid breaking assetDef saving
2020-08-09 01:32:27 -05:00