..
extended
Tidy up indentation in openvr changes
2016-09-11 22:51:00 +01:00
hifi
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
std
Removes current implement of shadow caching
2019-12-13 01:14:03 -06:00
gameBase.cpp
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
2020-05-13 02:10:11 -05:00
gameBase.h
missing extract bit
2020-01-12 00:40:00 -06:00
gameConnection.cpp
Removes current implement of shadow caching
2019-12-13 01:14:03 -06:00
gameConnection.h
Phase 2: #ifdef for Zodiacs and particles
2018-01-23 22:03:18 +00:00
gameConnectionEvents.cpp
db-cache -- implementation of datablock caching system.
2017-07-26 23:41:57 +01:00
gameConnectionEvents.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gameProcess.cpp
Eliminate DefineConsoleFunction
2018-04-17 20:54:08 +02:00
gameProcess.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
moveList.cpp
uninitialized variables-t3d
2020-05-11 15:30:21 -05:00
moveList.h
ExtendedMove class and support
2013-01-23 01:52:46 -05:00
moveManager.cpp
Fix for Issue #1415Move::Move() is not properly initializing bool trigger[MaxTriggerKeys];
2015-09-20 20:44:11 +02:00
moveManager.h
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
2016-10-17 01:00:12 -05:00
processList.cpp
Removes current implement of shadow caching
2019-12-13 01:14:03 -06:00
processList.h
process-order -- code to help positioning of objects in the process lists.
2017-07-27 00:21:47 +01:00
tickCache.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tickCache.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00