Torque3D/Engine/source/module/moduleCallbacks.h
marauder2k7 68e762130d Compilation changes
Few compile time attempts to speed things up

Swap include guards for pramga once
Change compile options in the cmakeLists for source
generate a pch

small tweaks
2026-06-04 20:42:09 +01:00

50 lines
2.1 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#pragma once
#ifndef _MODULE_CALLBACKS_H_
#define _MODULE_CALLBACKS_H_
#include "moduleDefinition.h"
//-----------------------------------------------------------------------------
/// @ingroup moduleGroup
/// @see moduleGroup
class ModuleCallbacks
{
friend class ModuleManager;
private:
// Called when a module is about to be loaded.
virtual void onModulePreLoad( ModuleDefinition* pModuleDefinition ) {}
// Called when a module has been loaded.
virtual void onModulePostLoad( ModuleDefinition* pModuleDefinition ) {}
// Called when a module is about to be unloaded.
virtual void onModulePreUnload( ModuleDefinition* pModuleDefinition ) {}
// Called when a module has been unloaded.
virtual void onModulePostUnload( ModuleDefinition* pModuleDefinition ) {}
};
#endif // _MODULE_CALLBACKS_H_