Torque3D/Templates/BaseGame
AzaezelX 68c6b343d5 DiffuseRenderPassManager.addManager "cleanups"
adds bintypes where they're lacking, since that's an active object-type filter to avoid accidently rendering things twice. (particleBin being like glowmanager, a seperate flow, that acts up if filtered in that manner)
basiconly likewise is intended to avoid multiple-pass insertions, despite the varname.
2021-08-28 19:27:53 -05:00
..
game DiffuseRenderPassManager.addManager "cleanups" 2021-08-28 19:27:53 -05:00
source Remove old and not needed torqueconfig files, also remove xenon reference in the config file 2020-10-03 11:19:59 +02:00
BaseGame.cmake Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
cleanShaders.bat Adjusted init'ing logic to defer to project settings for the name of the play gui and mainMenu gui instead of hardcoding them 2019-08-07 01:27:39 -05:00
cleanShaders.command Adjusted init'ing logic to defer to project settings for the name of the play gui and mainMenu gui instead of hardcoding them 2019-08-07 01:27:39 -05:00
DeleteCachedDTSs.bat Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
DeleteCachedDTSs.command Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
DeleteDSOs.bat Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
DeleteDSOs.command Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
DeletePrefs.bat Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
DeletePrefs.command Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
thumb.png Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00