mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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- Overhauls the material editor to simplify and streamline the logic behind it since the inspector does most of the work - Tweak a few order positions of materialdefinition fields to work better - Sets AO, Rough and Metal channel fields to use an enum type for human readability - Updates the MaterialPreview gui control to work with assetIds - MatEd now supports setting of parent material to inherit from - Creating a new material now can prompt selecting an existing material to inherit from - Can now edit the mapTo value of a material in the matEd - New standalone Composite Texture Editor window for convering AO, Roughness and Metalness maps in a material to an ORMMap - Can also star the creation of a composite texture via RMB context menu in AB on an image asset - Moved logic of CubemapEditor from MatEd to it's own stuff - Made ImageAsset fields now be more clear when they have nothing assigned, and also have a clear button to empty the field's value so it's consistent across the board - Reorganized the layout of the gui and image files for the MatEd to be easier to navigate - MaterialEditor now overlays the EditorGUI instead of being forcefully embedded in it, allowing easy editing of the MatEd Gui via the Gui editor |
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| .. | ||
| assetTypes | ||
| templateFiles | ||
| addModuleWindow.tscript | ||
| addPackageWindow.tscript | ||
| assetBrowser.tscript | ||
| assetImport.tscript | ||
| assetImportConfig.tscript | ||
| assetImportConfigEditor.tscript | ||
| creator.tscript | ||
| directoryHandling.tscript | ||
| editAsset.tscript | ||
| editModule.tscript | ||
| gameObjectCreator.tscript | ||
| looseFileAudit.tscript | ||
| newAsset.tscript | ||
| popupMenus.tscript | ||
| profiles.tscript | ||
| selectModule.tscript | ||
| selectPackage.tscript | ||
| selectPath.tscript | ||
| setAssetTarget.tscript | ||
| utils.tscript | ||