mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Flips the datablock order exec to always guarantee particle data is loaded ahead of emitter data when making a new module
This commit is contained in:
parent
5dbcaf55c7
commit
b9d9c52786
|
|
@ -23,8 +23,8 @@ function @@::onCreateGameServer(%this)
|
|||
%this.registerDatablock("./scripts/managedData/managedDatablocks");
|
||||
%this.registerDatablock("./scripts/managedData/managedForestItemData");
|
||||
%this.registerDatablock("./scripts/managedData/managedForestBrushData");
|
||||
%this.registerDatablock("./scripts/managedData/managedParticleEmitterData");
|
||||
%this.registerDatablock("./scripts/managedData/managedParticleData");
|
||||
%this.registerDatablock("./scripts/managedData/managedParticleEmitterData");
|
||||
//--DATABLOCK EXEC END--
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue