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It was mixing vars up between it and forward. resolved by prefixing the forward vars with "in" as the rest are, as well as pointing the val at the const String ShaderGenVars::lightSpotParams("$inlightSpotParams");
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| .. | ||
| advanced | ||
| basic | ||
| common | ||
| shadowMap | ||
| lightInfo.cpp | ||
| lightInfo.h | ||
| lightingInterfaces.cpp | ||
| lightingInterfaces.h | ||
| lightManager.cpp | ||
| lightManager.h | ||
| lightQuery.cpp | ||
| lightQuery.h | ||
| shadowManager.cpp | ||
| shadowManager.h | ||