mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
- Fixed formatting of resolution strings for the internal values, allowing them to be properly parsed and applied by the options menu/canvas - Fixed display of Display Device on option's menu - Fixed Issue of it not displaying any keybinds in keyboard/gamepad options if there's only a single actionmap - Added 'hold to scroll' action to optionsMenu - Added apply button to options menu - Added remap button to options menu when on keyboard/gamepad keybinds categories - Fixed up the remap logic so remapping a key only unbinds the matched device being bound, so binds for different devices are untouched - Made keybinds options properly refresh when keybinds are changed - Shifted keyboard "go" keybind for menu nav from Enter to Space for easier use - Removed stick keybinds from gamepad
236 lines
7.1 KiB
Plaintext
236 lines
7.1 KiB
Plaintext
// =============================================================================
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// KEYBINDS MENU
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// =============================================================================
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function ControlsMenuDefaultsButton::onClick(%this)
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{
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//For this to work with module-style, we have to figure that somewhere, we'll set where our default keybind script is at.
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//This can be hardcoded in your actual project.
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//exec($KeybindPath);
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//ControlsMenu.reload();
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}
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function getMapDisplayName( %device, %action )
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{
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if ( %device $= "keyboard" )
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return( %action );
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else if ( strstr( %device, "mouse" ) != -1 )
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{
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// Substitute "mouse" for "button" in the action string:
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%pos = strstr( %action, "button" );
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if ( %pos != -1 )
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{
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%mods = getSubStr( %action, 0, %pos );
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%object = getSubStr( %action, %pos, 1000 );
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%instance = getSubStr( %object, strlen( "button" ), 1000 );
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return( %mods @ "mouse" @ ( %instance + 1 ) );
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}
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else
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error( "Mouse input object other than button passed to getDisplayMapName!" );
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}
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else if ( strstr( %device, "joystick" ) != -1 )
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{
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// Substitute "joystick" for "button" in the action string:
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%pos = strstr( %action, "button" );
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if ( %pos != -1 )
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{
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%mods = getSubStr( %action, 0, %pos );
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%object = getSubStr( %action, %pos, 1000 );
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%instance = getSubStr( %object, strlen( "button" ), 1000 );
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return( %mods @ "joystick" @ ( %instance + 1 ) );
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}
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else
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{
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%pos = strstr( %action, "pov" );
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if ( %pos != -1 )
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{
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%wordCount = getWordCount( %action );
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%mods = %wordCount > 1 ? getWords( %action, 0, %wordCount - 2 ) @ " " : "";
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%object = getWord( %action, %wordCount - 1 );
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switch$ ( %object )
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{
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case "upov": %object = "POV1 up";
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case "dpov": %object = "POV1 down";
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case "lpov": %object = "POV1 left";
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case "rpov": %object = "POV1 right";
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case "upov2": %object = "POV2 up";
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case "dpov2": %object = "POV2 down";
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case "lpov2": %object = "POV2 left";
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case "rpov2": %object = "POV2 right";
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default: %object = "";
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}
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return( %mods @ %object );
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}
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else
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error( "Unsupported Joystick input object passed to getDisplayMapName!" );
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}
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}
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else if ( strstr( %device, "gamepad" ) != -1 )
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{
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return %action;
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%pos = strstr( %action, "button" );
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if ( %pos != -1 )
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{
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%mods = getSubStr( %action, 0, %pos );
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%object = getSubStr( %action, %pos, 1000 );
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%instance = getSubStr( %object, strlen( "button" ), 1000 );
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return( %mods @ "joystick" @ ( %instance + 1 ) );
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}
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else
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{
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%pos = strstr( %action, "thumb" );
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if ( %pos != -1 )
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{
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//%instance = getSubStr( %action, strlen( "thumb" ), 1000 );
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//return( "thumb" @ ( %instance + 1 ) );
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return %action;
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}
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else
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error( "Unsupported gamepad input object passed to getDisplayMapName!" );
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}
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}
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return( "" );
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}
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function buildFullMapString( %index, %actionMap, %deviceType )
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{
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%name = $RemapName[%index];
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%cmd = $RemapCmd[%index];
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%temp = %actionMap.getBinding( %cmd );
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if ( %temp $= "" )
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return %name TAB "";
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%mapString = "";
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%count = getFieldCount( %temp );
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for ( %i = 0; %i < %count; %i += 2 )
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{
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if ( %mapString !$= "" )
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continue;
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//%mapString = %mapString @ ", ";
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%device = getField( %temp, %i + 0 );
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%object = getField( %temp, %i + 1 );
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if (startsWith(%device,"mouse"))
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%deviceType = "mouse";
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if(%deviceType !$= "" && !startsWith(%device, %deviceType))
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continue;
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%mapString = %mapString @ getMapDisplayName( %device, %object );
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}
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return %name TAB %mapString;
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}
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function fillRemapList()
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{
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%device = $remapListDevice;
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OptionsMenuSettingsList.clear();
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//build out our list of action maps
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%actionMapCount = ActionMapGroup.getCount();
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%actionMapList = "";
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for(%i=0; %i < %actionMapCount; %i++)
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{
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%actionMap = ActionMapGroup.getObject(%i);
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if(%actionMap == GlobalActionMap.getId())
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continue;
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%actionMapName = %actionMap.humanReadableName $= "" ? %actionMap.getName() : %actionMap.humanReadableName;
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//see if we have any actual listed remappable keys for this movemap. if so, drop it from the listing
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%hasRemaps = false;
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for ( %r = 0; %r < $RemapCount; %r++ )
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{
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%testMapName = $RemapActionMap[%r].humanReadableName $= "" ? $RemapActionMap[%r].getName() : $RemapActionMap[%r].humanReadableName;
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if(%actionMapName $= %testMapName)
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{
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//got a match to at least one, so we're ok to continue
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%hasRemaps = true;
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break;
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}
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}
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if(!%hasRemaps)
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continue;
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if(%actionMapList $= "")
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%actionMapList = %actionMapName;
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else
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%actionMapList = %actionMapList TAB %actionMapName;
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}
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//If we didn't find any valid actionMaps, then just exit out
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if(%actionMapList $= "")
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return;
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if($activeRemapControlSet $= "")
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$activeRemapControlSet = getField(%actionMapList, 0);
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OptionsMenuSettingsList.addOptionRow("Control Set", "$activeRemapControlSet", %actionMapList, false, "controlSetChanged", true, "Which keybind control set to edit", $activeRemapControlSet);
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for ( %i = 0; %i < $RemapCount; %i++ )
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{
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if(%device !$= "" && %device !$= $RemapDevice[%i])
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continue;
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%actionMapName = $RemapActionMap[%i].humanReadableName $= "" ? $RemapActionMap[%i].getName() : $RemapActionMap[%i].humanReadableName;
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if($activeRemapControlSet !$= %actionMapName)
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continue;
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%keyMap = buildFullMapString( %i, $RemapActionMap[%i], %device );
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%description = $RemapDescription[%i];
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%buttonImageAsset = getButtonBitmap(%device, getField(%keyMap, 1));
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OptionsMenuSettingsList.addKeybindRow(getField(%keyMap, 0), %buttonImageAsset, "doKeyRemap", true, %description, %i);
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}
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//OptionsMenuSettingsList.refresh();
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//OptionsMenu.addRow( %i, %this.buildFullMapString( %i ) );
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}
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function controlSetChanged()
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{
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$activeRemapControlSet = OptionsMenuSettingsList.getObject(0).getCurrentOption();
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fillRemapList();
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}
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function ControlsMenuRebindButton::onClick(%this)
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{
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%name = $RemapName[%this.keybindIndex];
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RemapDlg-->OptRemapText.text = "Re-bind \"" @ %name @ "\" to..." ;
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OptRemapInputCtrl.index = %this.keybindIndex;
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OptRemapInputCtrl.optionIndex = %this.optionIndex;
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Canvas.pushDialog( RemapDlg );
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}
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function findRemapCmdIndex( %command )
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{
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for ( %i = 0; %i < $RemapCount; %i++ )
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{
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if ( %command $= $RemapCmd[%i] )
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return( %i );
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}
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return( -1 );
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}
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function redoMapping( %device, %actionMap, %action, %cmd, %oldIndex, %newIndex )
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{
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//%actionMap.bind( %device, %action, $RemapCmd[%newIndex] );
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%actionMap.bind( %device, %action, %cmd );
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fillRemapList();
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}
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