mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
Files are essentially just copied from the 2010 version with slight tweaks, works without any warnings or errors.
91 lines
No EOL
3.7 KiB
Smarty
91 lines
No EOL
3.7 KiB
Smarty
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">Win32</Platform>
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<ProductVersion>9.0.30729</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{$GUID}</ProjectGuid>
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<OutputType>{if $projSubSystem eq 1}Exe{elseif $projSubSystem eq 2}WinExe{else}Library{/if}</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>{$projName}</RootNamespace>
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<AssemblyName>{$projName}</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Win32' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\..\..\game\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Optimized Debug|Win32' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\..\..\game\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Win32' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\..\..\game\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Xml.Linq">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data.DataSetExtensions">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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{foreach item=version key=ref from=$projSettings->references}
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{if ($version)}
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<Reference Include="{$ref}">
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<RequiredTargetFramework>{$version}</RequiredTargetFramework>
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</Reference>
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{else}
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<Reference Include="{$ref}" />
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{/if}
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{/foreach}
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</ItemGroup>
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<ItemGroup>
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{assign var="dirWalk" value=$fileArray}
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{include file="vc2010_fileRecurseCSharp.tpl" dirWalk=$dirWalk depth=2 dirPath=$projOutput->base_dir}
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</ItemGroup>
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<ItemGroup>
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{foreach item=dep from=$projDepend}
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<ProjectReference Include="{$projectDepends[$dep]->name}.csproj">
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<Project>{$projectDepends[$dep]->guid}</Project>
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<Name>{$projectDepends[$dep]->name}</Name>
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</ProjectReference>
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{/foreach}
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |