Torque3D/Engine/source/platform/input/oculusVR/oculusVRDevice.cpp
2016-09-11 22:42:42 +01:00

1007 lines
26 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/input/oculusVR/oculusVRDevice.h"
#include "platform/input/oculusVR/oculusVRSensorDevice.h"
#include "platform/platformInput.h"
#include "core/module.h"
#include "console/engineAPI.h"
#include "T3D/gameBase/gameConnection.h"
#include "gui/core/guiCanvas.h"
bool sOcculusEnabled = false;
MODULE_BEGIN( OculusVRDevice )
MODULE_INIT_AFTER( InputEventManager )
MODULE_SHUTDOWN_BEFORE( InputEventManager )
MODULE_INIT
{
sOcculusEnabled = true; // TODO: init the dll
OculusVRDevice::staticInit();
ManagedSingleton< OculusVRDevice >::createSingleton();
if(OculusVRDevice::smEnableDevice)
{
OCULUSVRDEV->enable();
}
// Register the device with the Input Event Manager
INPUTMGR->registerDevice(OCULUSVRDEV);
}
MODULE_SHUTDOWN
{
INPUTMGR->unregisterDevice(OCULUSVRDEV);
ManagedSingleton< OculusVRDevice >::deleteSingleton();
sOcculusEnabled = false;
}
MODULE_END;
//-----------------------------------------------------------------------------
// OculusVRDevice
//-----------------------------------------------------------------------------
bool OculusVRDevice::smEnableDevice = true;
bool OculusVRDevice::smSimulateHMD = true;
bool OculusVRDevice::smGenerateAngleAxisRotationEvents = true;
bool OculusVRDevice::smGenerateEulerRotationEvents = false;
bool OculusVRDevice::smGeneratePositionEvents = true;
bool OculusVRDevice::smGenerateRotationAsAxisEvents = false;
F32 OculusVRDevice::smMaximumAxisAngle = 25.0f;
bool OculusVRDevice::smGenerateSensorRawEvents = false;
bool OculusVRDevice::smGenerateWholeFrameEvents = false;
F32 OculusVRDevice::smDesiredPixelDensity = 1.0f;
bool OculusVRDevice::smWindowDebug = false;
F32 OculusVRDevice::smPositionTrackingScale = 1.0f;
OculusVRDevice::OculusVRDevice()
{
// From IInputDevice
dStrcpy(mName, "oculusvr");
mDeviceType = INPUTMGR->getNextDeviceType();
//
mEnabled = false;
mActive = false;
mActiveDeviceId = 0;
buildCodeTable();
GFXDevice::getDeviceEventSignal().notify( this, &OculusVRDevice::_handleDeviceEvent );
}
OculusVRDevice::~OculusVRDevice()
{
GFXDevice::getDeviceEventSignal().remove( this, &OculusVRDevice::_handleDeviceEvent );
cleanUp();
}
void OculusVRDevice::staticInit()
{
Con::addVariable("pref::OculusVR::EnableDevice", TypeBool, &smEnableDevice,
"@brief If true, the Oculus VR device will be enabled, if present.\n\n"
"@ingroup Game");
Con::addVariable("OculusVR::GenerateAngleAxisRotationEvents", TypeBool, &smGenerateAngleAxisRotationEvents,
"@brief If true, broadcast sensor rotation events as angled axis.\n\n"
"@ingroup Game");
Con::addVariable("OculusVR::GenerateEulerRotationEvents", TypeBool, &smGenerateEulerRotationEvents,
"@brief If true, broadcast sensor rotation events as Euler angles about the X, Y and Z axis.\n\n"
"@ingroup Game");
Con::addVariable("OculusVR::GeneratePositionEvents", TypeBool, &smGeneratePositionEvents,
"@brief If true, broadcast sensor rotation events as Euler angles about the X, Y and Z axis.\n\n"
"@ingroup Game");
Con::addVariable("OculusVR::GenerateRotationAsAxisEvents", TypeBool, &smGenerateRotationAsAxisEvents,
"@brief If true, broadcast sensor rotation as axis events.\n\n"
"@ingroup Game");
Con::addVariable("OculusVR::MaximumAxisAngle", TypeF32, &smMaximumAxisAngle,
"@brief The maximum sensor angle when used as an axis event as measured from a vector pointing straight up (in degrees).\n\n"
"Should range from 0 to 90 degrees.\n\n"
"@ingroup Game");
Con::addVariable("OculusVR::GenerateSensorRawEvents", TypeBool, &smGenerateSensorRawEvents,
"@brief If ture, broadcast sensor raw data: acceleration, angular velocity, magnetometer reading.\n\n"
"@ingroup Game");
Con::addVariable("OculusVR::GenerateWholeFrameEvents", TypeBool, &smGenerateWholeFrameEvents,
"@brief Indicates that a whole frame event should be generated and frames should be buffered.\n\n"
"@ingroup Game");
Con::addVariable("OculusVR::desiredPixelDensity", TypeF32, &smDesiredPixelDensity,
"@brief Specifies the desired pixel density of the render target. \n\n"
"@ingroup Game");
Con::addVariable("OculusVR::windowDebug", TypeBool, &smWindowDebug,
"@brief Specifies if the window should stay on the main display for debugging. \n\n"
"@ingroup Game");
}
void OculusVRDevice::cleanUp()
{
disable();
}
void OculusVRDevice::buildCodeTable()
{
// Build the sensor device code table
OculusVRSensorDevice::buildCodeTable();
}
void OculusVRDevice::addHMDDevice(ovrHmd hmd, ovrGraphicsLuid luid)
{
if(!hmd)
return;
OculusVRHMDDevice* hmdd = new OculusVRHMDDevice();
hmdd->set(hmd, luid, mHMDDevices.size());
mHMDDevices.push_back(hmdd);
ovrHmdDesc desc = ovr_GetHmdDesc(hmd);
Con::printf(" HMD found: %s by %s [v%d]", desc.ProductName, desc.Manufacturer, desc.Type);
}
void OculusVRDevice::createSimulatedHMD()
{/* TOFIX
OculusVRHMDDevice* hmdd = new OculusVRHMDDevice();
ovrHmd hmd = ovr_CreateDebug(ovrHmd_DK2);
hmdd->set(hmd,mHMDDevices.size());
mHMDDevices.push_back(hmdd);
Con::printf(" HMD simulated: %s by %s [v%d]", hmdd->getProductName(), hmdd->getManufacturer(), hmdd->getVersion()); */
}
bool OculusVRDevice::enable()
{
// Start off with disabling the device if it is already enabled
disable();
Con::printf("Oculus VR Device Init:");
if(sOcculusEnabled && OVR_SUCCESS(ovr_Initialize(0)))
{
mEnabled = true;
// Enumerate HMDs and pick the first one
ovrHmd hmd;
ovrGraphicsLuid luid;
if(OVR_SUCCESS(ovr_Create(&hmd, &luid)))
{
// Add the HMD to our list
addHMDDevice(hmd, luid);
setActive(true);
}
else
{
if(smSimulateHMD)
{
Con::printf(" Could not enumerate a HMD device. Simulating a HMD.");
createSimulatedHMD();
setActive(true);
}
else
{
Con::printf(" Could not enumerate a HMD device.");
}
}
}
else
{
if(smSimulateHMD)
{
Con::printf(" Could not enumerate a HMD device. Simulating a HMD.");
createSimulatedHMD();
setActive(true);
}
else
{
Con::printf(" Could not enumerate a HMD device.");
}
}
Con::printf(" ");
return false;
}
void OculusVRDevice::disable()
{
for(U32 i=0; i<mHMDDevices.size(); ++i)
{
delete mHMDDevices[i];
}
mHMDDevices.clear();
if(mEnabled)
{
ovr_Shutdown();
}
setActive(false);
mEnabled = false;
}
bool OculusVRDevice::process()
{
if(!mEnabled)
return false;
if(!getActive())
return false;
//Build the maximum axis angle to be passed into the sensor process()
F32 maxAxisRadius = mSin(mDegToRad(smMaximumAxisAngle));
// Process each sensor
for(U32 i=0; i<mHMDDevices.size(); ++i)
{
mHMDDevices[i]->getSensorDevice()->process(mDeviceType, smGenerateAngleAxisRotationEvents, smGenerateEulerRotationEvents, smGenerateRotationAsAxisEvents, smGeneratePositionEvents, maxAxisRadius, smGenerateSensorRawEvents);
}
return true;
}
//-----------------------------------------------------------------------------
bool OculusVRDevice::providesFrameEyePose() const
{
if(!mHMDDevices.size())
return false;
const OculusVRHMDDevice* hmd = getHMDDevice(mActiveDeviceId);
if(!hmd)
return false;
return true;
}
void OculusVRDevice::getFrameEyePose(DisplayPose *outPose, U32 eyeId) const
{
if(!mHMDDevices.size())
return;
const OculusVRHMDDevice* hmd = getHMDDevice(mActiveDeviceId);
if(!hmd)
return;
hmd->getFrameEyePose(outPose, eyeId);
}
bool OculusVRDevice::providesEyeOffsets() const
{
if(!mHMDDevices.size())
return false;
return true;
}
void OculusVRDevice::getEyeOffsets(Point3F *dest) const
{
if(!mHMDDevices.size())
return;
const OculusVRHMDDevice* hmd = getHMDDevice(mActiveDeviceId);
if(!hmd)
return;
hmd->getEyeOffsets(dest);
}
bool OculusVRDevice::providesFovPorts() const
{
if(!mHMDDevices.size())
return false;
const OculusVRHMDDevice* hmd = getHMDDevice(mActiveDeviceId);
if(!hmd)
return Point3F::Zero;
return true;
}
void OculusVRDevice::getFovPorts(FovPort *out) const
{
if(!mHMDDevices.size())
return;
const OculusVRHMDDevice* hmd = getHMDDevice(mActiveDeviceId);
if(!hmd)
return;
return hmd->getFovPorts(out);
}
bool OculusVRDevice::providesProjectionOffset() const
{
if(!mHMDDevices.size())
return false;
return false;
}
const Point2F& OculusVRDevice::getProjectionOffset() const
{
if(!mHMDDevices.size())
return Point2F::Zero;
const OculusVRHMDDevice* hmd = getHMDDevice(mActiveDeviceId);
if(!hmd)
return Point2F::Zero;
return hmd->getProjectionCenterOffset();
}
void OculusVRDevice::getStereoViewports(RectI *out) const
{
if(!mHMDDevices.size())
return;
const OculusVRHMDDevice* hmd = getHMDDevice(mActiveDeviceId);
if(!hmd)
return;
hmd->getStereoViewports(out);
}
void OculusVRDevice::getStereoTargets(GFXTextureTarget **out) const
{
if(!mHMDDevices.size())
return;
const OculusVRHMDDevice* hmd = getHMDDevice(mActiveDeviceId);
if(!hmd)
return;
hmd->getStereoTargets(out);
}
void OculusVRDevice::onStartFrame()
{
_handleDeviceEvent(GFXDevice::deStartOfFrame);
}
//-----------------------------------------------------------------------------
OculusVRHMDDevice* OculusVRDevice::getHMDDevice(U32 index) const
{
if(index >= mHMDDevices.size())
return NULL;
return mHMDDevices[index];
}
F32 OculusVRDevice::getHMDCurrentIPD(U32 index)
{
if(index >= mHMDDevices.size())
return -1.0f;
return mHMDDevices[index]->getIPD();
}
void OculusVRDevice::setHMDCurrentIPD(U32 index, F32 ipd)
{
if(index >= mHMDDevices.size())
return;
return mHMDDevices[index]->setIPD(ipd);
}
void OculusVRDevice::setOptimalDisplaySize(U32 index, GuiCanvas *canvas)
{
if(index >= mHMDDevices.size())
return;
mHMDDevices[index]->setOptimalDisplaySize(canvas);
}
//-----------------------------------------------------------------------------
const OculusVRSensorDevice* OculusVRDevice::getSensorDevice(U32 index) const
{
if(index >= mHMDDevices.size())
return NULL;
return mHMDDevices[index]->getSensorDevice();
}
EulerF OculusVRDevice::getSensorEulerRotation(U32 index)
{
if(index >= mHMDDevices.size())
return Point3F::Zero;
return mHMDDevices[index]->getSensorDevice()->getEulerRotation();
}
VectorF OculusVRDevice::getSensorAcceleration(U32 index)
{
if(index >= mHMDDevices.size())
return Point3F::Zero;
return mHMDDevices[index]->getSensorDevice()->getAcceleration();
}
EulerF OculusVRDevice::getSensorAngularVelocity(U32 index)
{
if(index >= mHMDDevices.size())
return Point3F::Zero;
return mHMDDevices[index]->getSensorDevice()->getAngularVelocity();
}
bool OculusVRDevice::getSensorYawCorrection(U32 index)
{
const OculusVRSensorDevice* sensor = getSensorDevice(index);
if(!sensor || !sensor->isValid())
return false;
return sensor->getYawCorrection();
}
void OculusVRDevice::setSensorYawCorrection(U32 index, bool state)
{
if(index >= mHMDDevices.size())
return;
OculusVRSensorDevice* sensor = mHMDDevices[index]->getSensorDevice();
if(!sensor->isValid())
return;
sensor->setYawCorrection(state);
}
bool OculusVRDevice::getSensorMagnetometerCalibrated(U32 index)
{
const OculusVRSensorDevice* sensor = getSensorDevice(index);
if(!sensor || !sensor->isValid())
return false;
return sensor->getMagnetometerCalibrationAvailable();
}
void OculusVRDevice::resetAllSensors()
{
// Reset each sensor
for(U32 i=0; i<mHMDDevices.size(); ++i)
{
mHMDDevices[i]->getSensorDevice()->reset();
}
}
bool OculusVRDevice::isDiplayingWarning()
{
for(U32 i=0; i<mHMDDevices.size(); ++i)
{
if (mHMDDevices[i]->isDisplayingWarning())
return true;
}
return false;
}
void OculusVRDevice::dismissWarning()
{
for(U32 i=0; i<mHMDDevices.size(); ++i)
{
mHMDDevices[i]->dismissWarning();
}
}
String OculusVRDevice::dumpMetrics(U32 idx)
{
return mHMDDevices[idx]->dumpMetrics();
}
void OculusVRDevice::setDrawCanvas(GuiCanvas *canvas)
{
if(!mHMDDevices.size())
return;
OculusVRHMDDevice* hmd = getHMDDevice(mActiveDeviceId);
if(!hmd)
return;
hmd->setDrawCanvas(canvas);
}
void OculusVRDevice::setCurrentConnection(GameConnection *connection)
{
if(!mHMDDevices.size())
return;
OculusVRHMDDevice* hmd = getHMDDevice(mActiveDeviceId);
if(!hmd)
return;
hmd->setCurrentConnection(connection);
}
GameConnection* OculusVRDevice::getCurrentConnection()
{
if(!mHMDDevices.size())
return NULL;
OculusVRHMDDevice* hmd = getHMDDevice(mActiveDeviceId);
if(!hmd)
return NULL;
return hmd->getCurrentConnection();
}
//-----------------------------------------------------------------------------
DefineEngineFunction(isOculusVRDeviceActive, bool, (),,
"@brief Used to determine if the Oculus VR input device is active\n\n"
"The Oculus VR device is considered active when the library has been "
"initialized and either a real of simulated HMD is present.\n\n"
"@return True if the Oculus VR input device is active.\n"
"@ingroup Game")
{
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
{
return false;
}
return OCULUSVRDEV->getActive();
}
//-----------------------------------------------------------------------------
DefineEngineFunction(setOVRHMDAsGameConnectionDisplayDevice, bool, (GameConnection* conn),,
"@brief Sets the first HMD to be a GameConnection's display device\n\n"
"@param conn The GameConnection to set.\n"
"@return True if the GameConnection display device was set.\n"
"@ingroup Game")
{
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
{
Con::errorf("setOVRHMDAsGameConnectionDisplayDevice(): No Oculus VR Device present.");
return false;
}
if(!conn)
{
Con::errorf("setOVRHMDAsGameConnectionDisplayDevice(): Invalid GameConnection.");
return false;
}
conn->setDisplayDevice(OCULUSVRDEV);
return true;
}
//-----------------------------------------------------------------------------
DefineEngineFunction(setOptimalOVRCanvasSize, bool, (GuiCanvas* canvas),,
"@brief Sets the first HMD to be a GameConnection's display device\n\n"
"@param conn The GameConnection to set.\n"
"@return True if the GameConnection display device was set.\n"
"@ingroup Game")
{
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
{
Con::errorf("setOptimalOVRCanvasSize(): No Oculus VR Device present.");
return false;
}
if(!canvas)
{
Con::errorf("setOptimalOVRCanvasSize(): Invalid Canvas.");
return false;
}
OCULUSVRDEV->setOptimalDisplaySize(0, canvas);
return true;
}
//-----------------------------------------------------------------------------
DefineEngineFunction(getOVRHMDCount, S32, (),,
"@brief Get the number of HMD devices that are currently connected.\n\n"
"@return The number of Oculus VR HMD devices that are currently connected.\n"
"@ingroup Game")
{
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
{
return 0;
}
return OCULUSVRDEV->getHMDCount();
}
DefineEngineFunction(getOVRHMDProductName, const char*, (S32 index),,
"@brief Retrieves the HMD product name.\n\n"
"@param index The HMD index.\n"
"@return The name of the HMD product.\n"
"@ingroup Game")
{
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
{
return "";
}
const OculusVRHMDDevice* hmd = OCULUSVRDEV->getHMDDevice(index);
if(!hmd)
{
return "";
}
return hmd->getProductName();
}
DefineEngineFunction(getOVRHMDManufacturer, const char*, (S32 index),,
"@brief Retrieves the HMD manufacturer name.\n\n"
"@param index The HMD index.\n"
"@return The manufacturer of the HMD product.\n"
"@ingroup Game")
{
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
{
return "";
}
const OculusVRHMDDevice* hmd = OCULUSVRDEV->getHMDDevice(index);
if(!hmd)
{
return "";
}
return hmd->getManufacturer();
}
DefineEngineFunction(getOVRHMDVersion, S32, (S32 index),,
"@brief Retrieves the HMD version number.\n\n"
"@param index The HMD index.\n"
"@return The version number of the HMD product.\n"
"@ingroup Game")
{
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
{
return -1;
}
const OculusVRHMDDevice* hmd = OCULUSVRDEV->getHMDDevice(index);
if(!hmd)
{
return -1;
}
return hmd->getVersion();
}
DefineEngineFunction(getOVRHMDDisplayDeviceType, const char*, (S32 index),,
"@brief Windows display device name used in EnumDisplaySettings/CreateDC.\n\n"
"@param index The HMD index.\n"
"@return The name of the HMD display device, if any.\n"
"@ingroup Game")
{
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
{
return "";
}
const OculusVRHMDDevice* hmd = OCULUSVRDEV->getHMDDevice(index);
if(!hmd)
{
return "";
}
return hmd->getDisplayDeviceType();
}
DefineEngineFunction(getOVRHMDDisplayDeviceId, S32, (S32 index),,
"@brief MacOS display ID.\n\n"
"@param index The HMD index.\n"
"@return The ID of the HMD display device, if any.\n"
"@ingroup Game")
{
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
{
return -1;
}
const OculusVRHMDDevice* hmd = OCULUSVRDEV->getHMDDevice(index);
if(!hmd)
{
return -1;
}
return hmd->getDisplayDeviceId();
}
DefineEngineFunction(getOVRHMDResolution, Point2I, (S32 index),,
"@brief Provides the OVR HMD screen resolution.\n\n"
"@param index The HMD index.\n"
"@return A two component string with the screen's resolution.\n"
"@ingroup Game")
{
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
{
return Point2I(1280, 800);
}
const OculusVRHMDDevice* hmd = OCULUSVRDEV->getHMDDevice(index);
if(!hmd)
{
return Point2I(1280, 800);
}
return hmd->getResolution();
}
DefineEngineFunction(getOVRHMDProfileIPD, F32, (S32 index),,
"@brief Physical distance between the user's eye centers as defined by the current profile.\n\n"
"@param index The HMD index.\n"
"@return The profile IPD.\n"
"@ingroup Game")
{
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
{
return -1.0f;
}
const OculusVRHMDDevice* hmd = OCULUSVRDEV->getHMDDevice(index);
if(!hmd)
{
return -1.0f;
}
return hmd->getProfileIPD();
}
DefineEngineFunction(getOVRHMDCurrentIPD, F32, (S32 index),,
"@brief Physical distance between the user's eye centers.\n\n"
"@param index The HMD index.\n"
"@return The current IPD.\n"
"@ingroup Game")
{
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
{
return -1.0f;
}
return OCULUSVRDEV->getHMDCurrentIPD(index);
}
DefineEngineFunction(setOVRHMDCurrentIPD, void, (S32 index, F32 ipd),,
"@brief Set the physical distance between the user's eye centers.\n\n"
"@param index The HMD index.\n"
"@param ipd The IPD to use.\n"
"@ingroup Game")
{
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
{
return;
}
OCULUSVRDEV->setHMDCurrentIPD(index, ipd);
}
//-----------------------------------------------------------------------------
DefineEngineFunction(getOVRSensorCount, S32, (),,
"@brief Get the number of sensor devices that are currently connected.\n\n"
"@return The number of Oculus VR sensor devices that are currently connected.\n"
"@ingroup Game")
{
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
{
return 0;
}
return OCULUSVRDEV->getSensorCount();
}
DefineEngineFunction(getOVRSensorEulerRotation, Point3F, (S32 index),,
"@brief Get the Euler rotation values for the given sensor index.\n\n"
"@param index The sensor index.\n"
"@return The Euler rotation values of the Oculus VR sensor, in degrees.\n"
"@ingroup Game")
{
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
{
return Point3F::Zero;
}
EulerF rot = OCULUSVRDEV->getSensorEulerRotation(index);
return Point3F(mRadToDeg(rot.x), mRadToDeg(rot.y), mRadToDeg(rot.z));
}
DefineEngineFunction(getOVRSensorAcceleration, Point3F, (S32 index),,
"@brief Get the acceleration values for the given sensor index.\n\n"
"@param index The sensor index.\n"
"@return The acceleration values of the Oculus VR sensor, in m/s^2.\n"
"@ingroup Game")
{
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
{
return Point3F::Zero;
}
return OCULUSVRDEV->getSensorAcceleration(index);
}
DefineEngineFunction(getOVRSensorAngVelocity, Point3F, (S32 index),,
"@brief Get the angular velocity values for the given sensor index.\n\n"
"@param index The sensor index.\n"
"@return The angular velocity values of the Oculus VR sensor, in degrees/s.\n"
"@ingroup Game")
{
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
{
return Point3F::Zero;
}
EulerF rot = OCULUSVRDEV->getSensorAngularVelocity(index);
return Point3F(mRadToDeg(rot.x), mRadToDeg(rot.y), mRadToDeg(rot.z));
}
DefineEngineFunction(getOVRSensorYawCorrection, bool, (S32 index),,
"@brief Get the yaw correction state for the given sensor index.\n\n"
"@param index The sensor index.\n"
"@return True if yaw correction (using magnetometer calibration data) is active.\n"
"@ingroup Game")
{
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
{
return false;
}
return OCULUSVRDEV->getSensorYawCorrection(index);
}
DefineEngineFunction(setOVRSensorYawCorrection, void, (S32 index, bool state),,
"@brief Set the yaw correction state for the given sensor index.\n\n"
"@param index The sensor index.\n"
"@param state The yaw correction state to change to.\n"
"@note Yaw correction cannot be enabled if the user has disabled it through "
"the Oculus VR control panel.\n"
"@ingroup Game")
{
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
{
return;
}
OCULUSVRDEV->setSensorYawCorrection(index, state);
}
DefineEngineFunction(getOVRSensorMagnetometerCalibrated, bool, (S32 index),,
"@brief Get the magnetometer calibrated data state for the given sensor index.\n\n"
"@param index The sensor index.\n"
"@return True if magnetometer calibration data is available.\n"
"@ingroup Game")
{
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
{
return false;
}
return OCULUSVRDEV->getSensorMagnetometerCalibrated(index);
}
DefineEngineFunction(ovrResetAllSensors, void, (),,
"@brief Resets all Oculus VR sensors.\n\n"
"This resets all sensor orientations such that their 'normal' rotation "
"is defined when this function is called. This defines an HMD's forwards "
"and up direction, for example."
"@ingroup Game")
{
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
{
return;
}
OCULUSVRDEV->resetAllSensors();
}
DefineEngineFunction(ovrIsDisplayingWarning, bool, (),,
"@brief returns is warning is being displayed.\n\n"
"@ingroup Game")
{
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
{
return false;
}
return OCULUSVRDEV->isDiplayingWarning();
}
DefineEngineFunction(ovrDismissWarnings, void, (),,
"@brief dismisses warnings.\n\n"
"@ingroup Game")
{
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
{
return;
}
OCULUSVRDEV->dismissWarning();
}
DefineEngineFunction(ovrDumpMetrics, String, (S32 idx),(0),
"@brief dumps sensor metrics.\n\n"
"@ingroup Game")
{
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
{
return "";
}
return OCULUSVRDEV->dumpMetrics(idx);
}
bool OculusVRDevice::_handleDeviceEvent( GFXDevice::GFXDeviceEventType evt )
{
if(!ManagedSingleton<OculusVRDevice>::instanceOrNull())
{
return true;
}
switch( evt )
{
case GFXDevice::deStartOfFrame:
for (U32 i=0; i<OCULUSVRDEV->mHMDDevices.size(); i++)
{
OCULUSVRDEV->mHMDDevices[i]->onStartFrame();
}
// Fall through
break;
case GFXDevice::dePostFrame:
for (U32 i=0; i<OCULUSVRDEV->mHMDDevices.size(); i++)
{
OCULUSVRDEV->mHMDDevices[i]->onEndFrame();
}
break;
case GFXDevice::deDestroy:
for (U32 i=0; i<OCULUSVRDEV->mHMDDevices.size(); i++)
{
OCULUSVRDEV->mHMDDevices[i]->onDeviceDestroy();
}
default:
break;
}
return true;
}