Torque3D/Templates/BaseGame/game
AzaezelX 6408297eb9 add validation flagging for server objects
sets up a generic `ServerAssetValidator` PersistenceManager onServerCreated and saves anything marked dirty after processing. demonstrates looking that up and setting something dirty via shapebase::preload asset tagging
2020-12-16 21:31:54 -06:00
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core add validation flagging for server objects 2020-12-16 21:31:54 -06:00
data Adds function to better report active device type from GFXDevice 2020-12-12 23:04:50 -06:00
tools Merge pull request #400 from Areloch/PostFXEdFix 2020-12-07 14:04:09 -06:00
main.cs.in Moves the BaseUI module to utilize the queuedExec function to make overriding UI elements easier 2020-07-26 16:39:49 -05:00
runTests.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
Template.torsion.exports Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00