Torque3D/Engine/source/T3D/systems/render
Areloch f8750dd8ed Updated SDL, Bullet and OpenAL soft libs
Fixed case sensitivity problem
Fixed clang compiler problem with having the class namespace used in an inline for the == operator
Tweaked some theme stuff to be more consistent.
Added initial test of no-pie for linux
test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2)
2019-07-07 02:43:49 -05:00
..
meshRenderSystem.cpp Updates to various components, added a few new ones. 2019-02-24 01:50:38 -06:00
meshRenderSystem.h Updated SDL, Bullet and OpenAL soft libs 2019-07-07 02:43:49 -05:00