mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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Fixed case sensitivity problem Fixed clang compiler problem with having the class namespace used in an inline for the == operator Tweaked some theme stuff to be more consistent. Added initial test of no-pie for linux test sidestep of getTexCoord in shadergen hlsl feature so we don't assert when getting the terrain's shaderstuffs(which uses float3 instead of normal float2) |
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| .. | ||
| meshRenderSystem.cpp | ||
| meshRenderSystem.h | ||